mlsanityData to 14 Oct 2026

LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting

arXiv 2609.10095 ↗First posted 9 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis but produces millions of primitives through adaptive densification, leading to significant storage overhead. Learned-mask pruning methods such as LP-3DGS address this by assigning each Gaussian a learnable mask to identify and prune redundant primitives. However, we identify a limitation of this paradigm: the steep slope of the Gumbel-Sigmoid activation drives mask values to the extremes within the short mask-training window, before the importance ranking has stabilized, producing a sharply bimodal distribution from which that ranking can no longer be reliably recovered. We propose LinearMask-GS, which replaces Gumbel-Sigmoid with a linear increment activation that keeps mask values in a mid-confidence regime throughout mask training, producing a stable, unimodal mask distribution whose ranking tracks importance. On Mip-NeRF 360, our method achieves 3.6x and 1.6x Gaussian reductions over 3DGS and LP-3DGS, respectively, while maintaining or improving rendering quality. For outdoor scenes, it yields a 1.6x reduction (from 2.18M to 1.36M) with notable gains in PSNR (+0.38 dB), SSIM (+0.025), and LPIPS (-0.029).

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 31 references that are in the map. First posted on arXiv 9 Sep 2026.

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26 of 31 references.

References · 26

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  10. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  11. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  12. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
14 more
  1. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  2. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  3. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  4. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  5. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  6. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  7. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  8. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  9. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
  10. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  11. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  12. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
  13. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
  14. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25

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