CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) is a new method for modeling and rendering 3D radiance fields that achieves much faster learning and rendering time compared to SOTA NeRF methods. However, it comes with a drawback in the much larger storage demand compared to NeRF methods since it needs to store the parameters for several 3D Gaussians. We notice that many Gaussians may share similar parameters, so we introduce a simple vector quantization method based on K-means to quantize the Gaussian parameters while optimizing them. Then, we store the small codebook along with the index of the code for each Gaussian. We compress the indices further by sorting them and using a method similar to run-length encoding. Moreover, we use a simple regularizer to encourage zero opacity (invisible Gaussians) to reduce the storage and rendering time by a large factor through reducing the number of Gaussians. We do extensive experiments on standard benchmarks as well as an existing 3D dataset that is an order of magnitude larger than the standard benchmarks used in this field. We show that our simple yet effective method can reduce the storage cost for 3DGS by 40 to 50x and rendering time by 2 to 3x with a very small drop in the quality of rendered images.
Key facts. Cited by 130 papers in the map (data through 14 Oct 2026). Builds on 47 of its 64 references that are in the map. First posted on arXiv 30 Nov 2023.
Builds on
47 of 64 references.
References · 47
- 2015Distilling the Knowledge in a Neural Networkcited by 10,324
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017Neural Discrete Representation Learningcited by 4,712
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2015Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Codingcited by 2,329
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2017Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inferencecited by 1,593
- 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,387
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
35 more
- 2022LLM.int8(): 8-bit Matrix Multiplication for Transformers at Scalecited by 906
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2016XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networkscited by 849
- 2021Vector Quantized Diffusion Model for Text-to-Image Synthesiscited by 774
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2016Learning Structured Sparsity in Deep Neural Networkscited by 541
- 2018Quantizing deep convolutional networks for efficient inference: A whitepapercited by 521
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2013Do Deep Nets Really Need to be Deep?cited by 474
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Datacited by 454
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
- 2015Deep Learning with Limited Numerical Precisioncited by 376
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2018Model compression via distillation and quantizationcited by 289
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2020Free View Synthesiscited by 231
- 2014Compressing Deep Convolutional Networks using Vector Quantizationcited by 195
- 2021Shape As Points: A Differentiable Poisson Solvercited by 187
- 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
- 2016View Synthesis by Appearance Flowcited by 172
- 2018Escaping Plato's Cave: 3D Shape From Adversarial Renderingcited by 170
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2022VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Gridscited by 133
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
- 2022Variable Bitrate Neural Fieldscited by 117
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
- 2020CompRess: Self-Supervised Learning by Compressing Representationscited by 62
- 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
- 2022PREF: Phasorial Embedding Fields for Compact Neural Representationscited by 10
- 2023eDKM: An Efficient and Accurate Train-time Weight Clustering for Large Language Modelscited by 4
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Citing papers per year: 2023: 1; 2024: 20; 2025: 56; 2026: 53.
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- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
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- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
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- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
- 20233DGR-CT: Sparse-View CT Reconstruction with a 3D Gaussian Representationcited by 25
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- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
- 2024Gaussian Eigen Models for Human Headscited by 21
- 2025Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolutioncited by 21
38 more
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- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 11
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 2024SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstructioncited by 8
- 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
- 2025CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splattingcited by 8
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
- 2024NexusSplats: Efficient 3D Gaussian Splatting in the Wildcited by 7
- 2024SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programmingcited by 7
- 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantizationcited by 7
- 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 7
- 2024Faster and Better 3D Splatting via Group Trainingcited by 6
- 20253DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splattingcited by 6
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 6
- 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modelingcited by 6
- 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 5
- 2025Matrix-free Second-order Optimization of Gaussian Splats with Residual Samplingcited by 5
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2024SPC-NeRF: Spatial Predictive Compression for Voxel Based Radiance Fieldcited by 4
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4
- 20253DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compressioncited by 4
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
- 2025FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splattingcited by 3
- 2026POTR: Post-Training 3DGS Compressioncited by 3
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 3
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 3
- 2024Splats in Splats: Robust and Effective 3D Steganography towards Gaussian Splattingcited by 2
50 most cited of 130 All 130 (JSON)
- 2026Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting14 Oct 2026
- 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction9 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation8 Sep 2026
- 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting2 Sep 2026
38 more
- 2026Non-Uniform Quantisation for 3DGS Compression28 Aug 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior23 Aug 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026G2ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation6 Aug 2026
- 2026UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction3 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM29 Jul 2026
- 2026GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion27 Jul 2026
- 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction5 Jul 2026
- 2026From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information18 Jun 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds4 Jun 2026
- 2026Smaller and Faster 3DGS via Post-Training Dictionary Learning28 May 2026
- 2026CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting25 May 2026
- 2026GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting3 May 2026
- 2026Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification30 Apr 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training21 Apr 2026
- 2026AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs21 Apr 2026
- 2026Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography17 Apr 2026
- 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis13 Apr 2026
- 20263DTV: A Feedforward Interpolation Network for Real-Time View Synthesis13 Apr 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models7 Apr 2026
- 2026CGHair: Compact Gaussian Hair Reconstruction with Card Clustering4 Apr 2026
- 2026GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting2 Apr 2026
- 2026Matryoshka Gaussian Splatting19 Mar 2026
- 2026Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting15 Mar 2026
- 2026GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System10 Mar 2026
- 2026ProGS: Towards Progressive Coding for 3D Gaussian Splatting10 Mar 2026
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives27 Feb 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
- 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models4 Feb 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors2 Feb 2026
- 2026HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression31 Jan 2026
50 newest of 130 All 130 (JSON)
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
- 20233DGR-CT: Sparse-View CT Reconstruction with a 3D Gaussian Representationcited by 25
- 2025Locality-aware Gaussian Compression for Fast and High-quality Renderingcited by 25
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
- 2024Gaussian Eigen Models for Human Headscited by 21
- 2025Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolutioncited by 21
12 most cited of 128 All 128 (JSON)
- 2026Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting14 Oct 2026
- 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction9 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation8 Sep 2026
- 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting2 Sep 2026
12 newest of 128 All 128 (JSON)
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- 2025PCGS: Progressive Compression of 3D Gaussian Splatting
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- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
- 2024DiffGS: Functional Gaussian Splatting Diffusion
- 2025Distilled-3DGS:Distilled 3D Gaussian Splatting
- 2025UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
- 2025EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes