mlsanityData to 14 Oct 2026

ExGS: Extreme 3D Gaussian Compression with Diffusion Priors

arXiv 2509.24758 ↗First posted 29 Sep 2025cs.CVcited by 1

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deployment in resource-constrained environments. Existing compression methods either rely on costly optimization, which is slow and scene-specific, or adopt training-free pruning and quantization, which degrade rendering quality under high compression ratios. In contrast, recent data-driven approaches provide a promising direction to overcome this trade-off, enabling efficient compression while preserving high rendering quality. We introduce ExGS, a novel feed-forward framework that unifies Universal Gaussian Compression (UGC) with GaussPainter for Extreme 3DGS compression. UGC performs re-optimization-free pruning to aggressively reduce Gaussian primitives while retaining only essential information, whereas GaussPainter leverages powerful diffusion priors with mask-guided refinement to restore high-quality renderings from heavily pruned Gaussian scenes. Unlike conventional inpainting, GaussPainter not only fills in missing regions but also enhances visible pixels, yielding substantial improvements in degraded renderings. To ensure practicality, it adopts a lightweight VAE and a one-step diffusion design, enabling real-time restoration. Our framework can even achieve over 100X compression (reducing a typical 354.77 MB model to about 3.31 MB) while preserving fidelity and significantly improving image quality under challenging conditions. These results highlight the central role of diffusion priors in bridging the gap between extreme compression and high-quality neural rendering. Our code repository will be released at: https://github.com/chenttt2001/ExGS

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 39 of its 45 references that are in the map. First posted on arXiv 29 Sep 2025.

Builds on

39 of 45 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors13 Aug
  2. 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors17 Mar
  3. 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models3 Mar
  4. 2024DiHuR: Diffusion-Guided Generalizable Human Reconstruction16 Nov
  5. 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction5 Jul
  6. 2023Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstruction13 Apr

Other references · 33

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  4. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2022Denoising Diffusion Restoration Modelscited by 963
  8. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  9. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  10. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  11. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  12. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
21 more
  1. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  2. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  3. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  4. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  5. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  6. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  7. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  8. 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 94
  9. 2025SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretrainingcited by 52
  10. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 43
  11. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
  12. 2025Matrix-3D: Omnidirectional Explorable 3D World Generationcited by 35
  13. 2022StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hintscited by 29
  14. 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
  15. 2023Interactive Face Video Coding: A Generative Compression Frameworkcited by 17
  16. 2024PrefPaint: Aligning Image Inpainting Diffusion Model with Human Preferencecited by 17
  17. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 11
  18. 2025AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Modelscited by 10
  19. 2025SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splattingcited by 9
  20. 2025One-Step Diffusion Model for Image Motion-Deblurringcited by 9
  21. 2025VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Predictioncited by 3

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Cited by year

Citing papers per year: 2025: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
  2. 2025Optimized Minimal 3D Gaussian Splatting
  3. 2025Image-Conditioned 3D Gaussian Splat Quantization
  4. 2026GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting
  5. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model
  6. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
  7. 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
  8. 2025EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes