mlsanityData to 7 Oct 2026

Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time

arXiv 2202.08614 ↗First posted 17 Feb 2022cs.CV cs.GRcited by 164

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Abstract (arXiv)

Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree. In this paper, we present a novel Fourier PlenOctree (FPO) technique to tackle efficient neural modeling and real-time rendering of dynamic scenes captured under the free-view video (FVV) setting. The key idea in our FPO is a novel combination of generalized NeRF, PlenOctree representation, volumetric fusion and Fourier transform. To accelerate FPO construction, we present a novel coarse-to-fine fusion scheme that leverages the generalizable NeRF technique to generate the tree via spatial blending. To tackle dynamic scenes, we tailor the implicit network to model the Fourier coefficients of timevarying density and color attributes. Finally, we construct the FPO and train the Fourier coefficients directly on the leaves of a union PlenOctree structure of the dynamic sequence. We show that the resulting FPO enables compact memory overload to handle dynamic objects and supports efficient fine-tuning. Extensive experiments show that the proposed method is 3000 times faster than the original NeRF and achieves over an order of magnitude acceleration over SOTA while preserving high visual quality for the free-viewpoint rendering of unseen dynamic scenes.

Key facts. Cited by 164 papers in the map (data through 7 Oct 2026). Builds on 43 of its 75 references that are in the map. First posted on arXiv 17 Feb 2022.

Builds on

43 of 75 references.

References · 43

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  7. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  8. 2020Neural Sparse Voxel Fieldscited by 959
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  10. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  11. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  12. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
31 more
  1. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  2. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  3. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  4. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  5. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  6. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  7. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  8. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  9. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
  10. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  11. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  12. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  13. 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 240
  14. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  15. 2020Consistent Video Depth Estimationcited by 220
  16. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  17. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  18. 2020GRF: Learning a General Radiance Field for 3D Representation and Renderingcited by 183
  19. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  20. 2020DeRF: Decomposed Radiance Fieldscited by 163
  21. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  22. 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
  23. 2018Dynamic Fusion with Intra- and Inter- Modality Attention Flow for Visual Question Answeringcited by 113
  24. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  25. 2021T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesiscited by 88
  26. 2018Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimationcited by 38
  27. 2021ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal Referencescited by 26
  28. 2016FlyCap: Markerless Motion Capture Using Multiple Autonomous Flying Camerascited by 23
  29. 2016Temporally coherent 4D reconstruction of complex dynamic scenescited by 21
  30. 2021iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Renderingcited by 16
  31. 2021VaxNeRF: Revisiting the Classic for Voxel-Accelerated Neural Radiance Fieldcited by 14

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 24; 2023: 65; 2024: 41; 2025: 23; 2026: 11.

164 papers.

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  1. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  2. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  3. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  4. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  5. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  6. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  8. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  9. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  10. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  11. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  12. 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
38 more
  1. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  2. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
  3. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  4. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  5. 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Modelscited by 160
  6. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  7. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  8. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  9. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  10. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
  11. 2024Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesiscited by 116
  12. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
  13. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  14. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  15. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  16. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  17. 2022Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decompositioncited by 81
  18. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  19. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
  20. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
  21. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  22. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
  23. 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
  24. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  25. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  26. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  27. 2023EPIC Fields: Marrying 3D Geometry and Video Understandingcited by 49
  28. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
  29. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  30. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  31. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  32. 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
  33. 2022V4d: voxel for 4d novel view synthesiscited by 42
  34. 2023Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstructioncited by 39
  35. 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
  36. 2023Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Featurescited by 36
  37. 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
  38. 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 36

50 most cited of 164 All 164 (JSON)