Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time
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Abstract (arXiv)
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree. In this paper, we present a novel Fourier PlenOctree (FPO) technique to tackle efficient neural modeling and real-time rendering of dynamic scenes captured under the free-view video (FVV) setting. The key idea in our FPO is a novel combination of generalized NeRF, PlenOctree representation, volumetric fusion and Fourier transform. To accelerate FPO construction, we present a novel coarse-to-fine fusion scheme that leverages the generalizable NeRF technique to generate the tree via spatial blending. To tackle dynamic scenes, we tailor the implicit network to model the Fourier coefficients of timevarying density and color attributes. Finally, we construct the FPO and train the Fourier coefficients directly on the leaves of a union PlenOctree structure of the dynamic sequence. We show that the resulting FPO enables compact memory overload to handle dynamic objects and supports efficient fine-tuning. Extensive experiments show that the proposed method is 3000 times faster than the original NeRF and achieves over an order of magnitude acceleration over SOTA while preserving high visual quality for the free-viewpoint rendering of unseen dynamic scenes.
Key facts. Cited by 164 papers in the map (data through 7 Oct 2026). Builds on 43 of its 75 references that are in the map. First posted on arXiv 17 Feb 2022.
Builds on
43 of 75 references.
References · 43
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- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
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- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
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- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
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- 2020Consistent Video Depth Estimationcited by 220
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2020GRF: Learning a General Radiance Field for 3D Representation and Renderingcited by 183
- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
- 2018Dynamic Fusion with Intra- and Inter- Modality Attention Flow for Visual Question Answeringcited by 113
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
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- 2016FlyCap: Markerless Motion Capture Using Multiple Autonomous Flying Camerascited by 23
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Citing papers per year: 2022: 24; 2023: 65; 2024: 41; 2025: 23; 2026: 11.
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