mlsanityData to 14 Oct 2026

Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation

arXiv 2608.14112 ↗First posted 14 Aug 2026cs.CV cs.AI cs.CEcited by 1

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Abstract (arXiv)

Scientific simulations often produce scalar volumes faster than they can be stored, transferred, and loaded, while in situ reduction must use only a limited share of simulation resources. This work encodes scalar fields as anisotropic Gaussian primitives under a fixed budget. The complete primitive set is allocated analytically from local field structure, including position, orientation, and shape, then refined directly against the scalar field without densification, pruning, or count changes. The selected budget determines encoded storage before refinement and, together with the iteration schedule, provides a controllable refinement-time budget. In a controlled benchmark, truncation-aware field evaluation reduces encoding time by up to 51x; 1.4 million Gaussians encode a billion-voxel volume in at most four minutes on one desktop GPU, with reduced-iteration refinement completing in under one minute. Across five datasets spanning 2.1 million to 1.1 billion evaluated voxels, compression-useful configurations achieve 15.0-38.7 dB PSNR at compression ratios from 2.2x to over 40,000x. Pre-encoding structure statistics characterize fields for which one-shot allocation yields limited gains from additional capacity. Because primitives retain scalar attributes rather than baked appearance, a single compact model serves every subsequent visualization state - supporting post-hoc transfer-function, colormap, lighting, and viewpoint changes without re-encoding.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 47 references that are in the map. First posted on arXiv 14 Aug 2026.

Builds on

27 of 47 references.

References · 27

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15 more
  1. 2022DL4SciVis: A State-of-the-Art Survey on Deep Learning for Scientific Visualizationcited by 32
  2. 2022Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representationcited by 19
  3. 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 18
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  5. 2021NekRS, a GPU-Accelerated Spectral Element Navier-Stokes Solvercited by 8
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  7. 2022FoVolNet: Fast Volume Rendering using Foveated Deep Neural Networkscited by 7
  8. 2025Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Renderingcited by 6
  9. 2025GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splattingcited by 5
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  11. 2020Diva: A Declarative and Reactive Language for In-Situ Visualizationcited by 2
  12. 2025Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualizationcited by 2
  13. 2026ANTIC: Adaptive Neural Temporal In-situ Compressorcited by 2
  14. 2026Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representationcited by 2
  15. 2025Coordinated 2D-3D Visualization of Volumetric Medical Data in XR with Multimodal Interactionscited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.