mlsanityData to 7 Oct 2026

Taming 3DGS: High-Quality Radiance Fields with Limited Resources

arXiv 2406.15643 ↗First posted 21 Jun 2024cs.CV cs.GRcited by 198

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability. Especially on constrained devices, training performance degrades quickly and often cannot complete due to excessive memory consumption of the model. The method converges with an indefinite number of Gaussians -- many of them redundant -- making rendering unnecessarily slow and preventing its usage in downstream tasks that expect fixed-size inputs. To address these issues, we tackle the challenges of training and rendering 3DGS models on a budget. We use a guided, purely constructive densification process that steers densification toward Gaussians that raise the reconstruction quality. Model size continuously increases in a controlled manner towards an exact budget, using score-based densification of Gaussians with training-time priors that measure their contribution. We further address training speed obstacles: following a careful analysis of 3DGS' original pipeline, we derive faster, numerically equivalent solutions for gradient computation and attribute updates, including an alternative parallelization for efficient backpropagation. We also propose quality-preserving approximations where suitable to reduce training time even further. Taken together, these enhancements yield a robust, scalable solution with reduced training times, lower compute and memory requirements, and high quality. Our evaluation shows that in a budgeted setting, we obtain competitive quality metrics with 3DGS while achieving a 4--5x reduction in both model size and training time. With more generous budgets, our measured quality surpasses theirs. These advances open the door for novel-view synthesis in constrained environments, e.g., mobile devices.

Key facts. Cited by 198 papers in the map (data through 7 Oct 2026). Builds on 34 of its 49 references that are in the map. First posted on arXiv 21 Jun 2024.

Builds on

34 of 49 references.

References · 34

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  9. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  10. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  12. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
22 more
  1. 2023Text-to-3D using Gaussian Splattingcited by 299
  2. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  3. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  4. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  5. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  6. 2020Stable View Synthesiscited by 165
  7. 2019Modeling Point Clouds with Self-Attention and Gumbel Subset Samplingcited by 151
  8. 2024Revising Densification in Gaussian Splattingcited by 127
  9. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  10. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  11. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
  12. 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 99
  13. 2018Neural Nearest Neighbors Networkscited by 98
  14. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  15. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  16. 2019SampleNet: Differentiable Point Cloud Samplingcited by 74
  17. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  18. 2019Adaptive Hierarchical Down-Sampling for Point Cloud Classificationcited by 40
  19. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
  20. 2016Efficient Volumetric Fusion of Airborne and Street-Side Data for Urban Reconstructioncited by 6
  21. 2023Enhanced Stable View Synthesiscited by 5
  22. 2023GPU-Accelerated LOD Generation for Point Cloudscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 22; 2025: 88; 2026: 88.

198 papers.

Sort:

By area:

  1. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  2. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  3. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  4. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
  5. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
  6. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  7. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  8. 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
  9. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  10. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  11. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  12. 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputscited by 29
38 more
  1. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 26
  2. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  3. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
  4. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
  5. 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
  6. 2025COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splittingcited by 19
  7. 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
  8. 2025iLRM: An Iterative Large 3D Reconstruction Modelcited by 18
  9. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
  10. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  11. 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16
  12. 2025Optimized Minimal 3D Gaussian Splattingcited by 16
  13. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
  14. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  15. 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
  16. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  17. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  18. 2024Efficient Density Control for 3D Gaussian Splattingcited by 12
  19. 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
  20. 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Corescited by 12
  21. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  22. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
  23. 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenescited by 11
  24. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
  25. 2025QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initializationcited by 11
  26. 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 11
  27. 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
  28. 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Mapcited by 9
  29. 2025MVGBench: Comprehensive Benchmark for Multi-view Generation Modelscited by 9
  30. 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
  31. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  32. 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
  33. 2024MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splattingcited by 7
  34. 2024CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAMcited by 7
  35. 2025Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representationcited by 7
  36. 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
  37. 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstructioncited by 7
  38. 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7

50 most cited of 198 All 198 (JSON)