mlsanityData to 7 Oct 2026

Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting

arXiv 2609.28997 ↗First posted 24 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Most of the memory of a 3D Gaussian Splatting model holds spherical-harmonic colour coefficients, yet each Gaussian is seen only from the narrow cone of directions of the training cameras. We turn this into a distortion metric that other compressors can adopt: a per-Gaussian observation Gram matrix, accumulated from viewing directions and blending weights, is the exact first-order map from coefficient changes to squared image error and needs only the model and the camera poses. Under it, degree reduction becomes a closed-form projection that generalises truncation, degree allocation a Lagrangian rate-distortion problem, and vector quantisation the matrix-weighted Lloyd algorithm, of which Compressed3D's quantiser is the scalar case. Swapped into Compressed3D with everything else unchanged, the metric raises PSNR by +0.49 dB before fine-tuning, with SSIM and LPIPS following, and at matched rate still gains +0.32 dB without a single training image. A training-free stack built on the metric alone is 15% smaller than the image-free GSICO at equal quality on Mip-NeRF 360.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 36 of its 43 references that are in the map. First posted on arXiv 24 Sep 2026.

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36 of 43 references.

References · 36

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  7. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  8. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  9. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  10. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
24 more
  1. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  2. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  3. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  4. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  5. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
  6. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
  7. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
  8. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  9. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
  10. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  11. 2016Towards the Limit of Network Quantizationcited by 49
  12. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
  13. 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 45
  14. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  15. 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
  16. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
  17. 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 24
  18. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
  19. 2025View-Dependent Uncertainty Estimation of 3D Gaussian Splattingcited by 5
  20. 2026Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splattingcited by 5
  21. 2026Structured Image-based Coding for Efficient Gaussian Splatting Compressioncited by 2
  22. 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
  23. 2026Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Codingcited by 1
  24. 2026Transforming harmonic coefficients for 3D splat compressioncited by 1

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