Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting
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Abstract (arXiv)
Most of the memory of a 3D Gaussian Splatting model holds spherical-harmonic colour coefficients, yet each Gaussian is seen only from the narrow cone of directions of the training cameras. We turn this into a distortion metric that other compressors can adopt: a per-Gaussian observation Gram matrix, accumulated from viewing directions and blending weights, is the exact first-order map from coefficient changes to squared image error and needs only the model and the camera poses. Under it, degree reduction becomes a closed-form projection that generalises truncation, degree allocation a Lagrangian rate-distortion problem, and vector quantisation the matrix-weighted Lloyd algorithm, of which Compressed3D's quantiser is the scalar case. Swapped into Compressed3D with everything else unchanged, the metric raises PSNR by +0.49 dB before fine-tuning, with SSIM and LPIPS following, and at matched rate still gains +0.32 dB without a single training image. A training-free stack built on the metric alone is 15% smaller than the image-free GSICO at equal quality on Mip-NeRF 360.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 36 of its 43 references that are in the map. First posted on arXiv 24 Sep 2026.
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References · 36
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
24 more
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
- 2016Towards the Limit of Network Quantizationcited by 49
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 45
- 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 24
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
- 2025View-Dependent Uncertainty Estimation of 3D Gaussian Splattingcited by 5
- 2026Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splattingcited by 5
- 2026Structured Image-based Coding for Efficient Gaussian Splatting Compressioncited by 2
- 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
- 2026Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Codingcited by 1
- 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
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