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Differentiable Surface Splatting for Point-based Geometry Processing

arXiv 1906.04173 ↗First posted 10 Jun 2019cs.GR cs.NEcited by 238

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Abstract (arXiv)

We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function. Regularization terms are introduced to ensure uniform distribution of the points on the underlying surface. We demonstrate applications of DSS to inverse rendering for geometry synthesis and denoising, where large scale topological changes, as well as small scale detail modifications, are accurately and robustly handled without requiring explicit connectivity, outperforming state-of-the-art techniques. The data and code are at https://github.com/yifita/DSS.

Key facts. Cited by 238 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Jun 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 18; 2022: 16; 2023: 38; 2024: 100; 2025: 45; 2026: 21.

238 papers.

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  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  7. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  8. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  9. 2021Advances in Neural Renderingcited by 365
  10. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  11. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 344
  12. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
38 more
  1. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  2. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  3. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
  4. 2024A Survey on 3D Gaussian Splattingcited by 221
  5. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  6. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  7. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  8. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  9. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  10. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  11. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  12. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  13. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  14. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  15. 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 142
  16. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 141
  17. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  18. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  19. 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
  20. 2022Generalizable Patch-Based Neural Renderingcited by 121
  21. 2023GART: Gaussian Articulated Template Modelscited by 121
  22. 2023Drivable 3D Gaussian Avatarscited by 120
  23. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  24. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  25. 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
  26. 20243D Gaussian as a New Era: A Surveycited by 102
  27. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  28. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  29. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  30. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  31. 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
  32. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
  33. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
  34. 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 78
  35. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  36. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  37. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  38. 2021Deep Implicit Moving Least-Squares Functions for 3D Reconstructioncited by 67

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