mlsanityData to 14 Oct 2026

Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians

arXiv 2403.14166 ↗First posted 21 Mar 2024cs.CVcited by 213

Not on the map. Why?

Abstract (arXiv)

In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the inefficient spatial distribution of Gaussian representation as a key limitation in model performance. To address this, we introduce strategies for densification including blur split and depth reinitialization, and simplification through intersection preserving and sampling. These techniques reorganize the spatial positions of the Gaussians, resulting in significant improvements across various datasets and benchmarks in terms of rendering quality, resource consumption, and storage compression. Our Mini-Splatting integrates seamlessly with the original rasterization pipeline, providing a strong baseline for future research in Gaussian-Splatting-based works. hrefhttps://github.com/fatPeter/mini-splattingCode is available.

Key facts. Cited by 213 papers in the map (data through 14 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 21 Mar 2024.

Builds on

28 of 43 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  8. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  9. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  10. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
16 more
  1. 2019RandLA-Net: Efficient Semantic Segmentation of Large-Scale Point Cloudscited by 585
  2. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  3. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  4. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  5. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  6. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  7. 2024A Survey on 3D Gaussian Splattingcited by 224
  8. 2017Submanifold Sparse Convolutional Networkscited by 223
  9. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  10. 2019SampleNet: Differentiable Point Cloud Samplingcited by 74
  11. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
  12. 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
  13. 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
  14. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
  15. 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
  16. 2023HollowNeRF: Pruning Hashgrid-Based NeRFs with Trainable Collision Mitigationcited by 16

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 33; 2025: 87; 2026: 93.

213 papers.

Sort:

By area:

  1. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  2. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  3. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  4. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  5. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  6. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
  7. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
  8. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  9. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
  10. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  11. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
  12. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
38 more
  1. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
  2. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  3. 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 36
  4. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
  5. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
  6. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
  7. 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
  8. 2025Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentationcited by 23
  9. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  10. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
  11. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
  12. 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
  13. 2025Optimized Minimal 3D Gaussian Splattingcited by 19
  14. 2025iLRM: An Iterative Large 3D Reconstruction Modelcited by 19
  15. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  16. 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 18
  17. 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
  18. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  19. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  20. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
  21. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
  22. 2024Efficient Density Control for 3D Gaussian Splattingcited by 13
  23. 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
  24. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
  25. 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
  26. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
  27. 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Corescited by 12
  28. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  29. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
  30. 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
  31. 2025QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initializationcited by 11
  32. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
  33. 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 11
  34. 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
  35. 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesiscited by 10
  36. 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
  37. 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
  38. 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8

50 most cited of 213 All 213 (JSON)