Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
Not on the map. Why?
Abstract (arXiv)
In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the inefficient spatial distribution of Gaussian representation as a key limitation in model performance. To address this, we introduce strategies for densification including blur split and depth reinitialization, and simplification through intersection preserving and sampling. These techniques reorganize the spatial positions of the Gaussians, resulting in significant improvements across various datasets and benchmarks in terms of rendering quality, resource consumption, and storage compression. Our Mini-Splatting integrates seamlessly with the original rasterization pipeline, providing a strong baseline for future research in Gaussian-Splatting-based works. hrefhttps://github.com/fatPeter/mini-splattingCode is available.
Key facts. Cited by 213 papers in the map (data through 14 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 21 Mar 2024.
Builds on
28 of 43 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
16 more
- 2019RandLA-Net: Efficient Semantic Segmentation of Large-Scale Point Cloudscited by 585
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2017Submanifold Sparse Convolutional Networkscited by 223
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2019SampleNet: Differentiable Point Cloud Samplingcited by 74
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
- 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
- 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
- 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
- 2023HollowNeRF: Pruning Hashgrid-Based NeRFs with Trainable Collision Mitigationcited by 16
Built on by
Citing papers per year: 2024: 33; 2025: 87; 2026: 93.
213 papers.
Sort:
By area:
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
38 more
- 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 36
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
- 2025Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentationcited by 23
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
- 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
- 2025Optimized Minimal 3D Gaussian Splattingcited by 19
- 2025iLRM: An Iterative Large 3D Reconstruction Modelcited by 19
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 18
- 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 2024Efficient Density Control for 3D Gaussian Splattingcited by 13
- 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
- 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Corescited by 12
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initializationcited by 11
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 11
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesiscited by 10
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
- 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
50 most cited of 213 All 213 (JSON)
- 2026GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models14 Oct 2026
- 20263D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design12 Oct 2026
- 2026TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting10 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction29 Sep 2026
- 2026Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge26 Sep 2026
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scales25 Sep 2026
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
38 more
- 2026Racing in Volume with Flow Ensembles14 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation8 Sep 2026
- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction6 Sep 2026
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training3 Sep 2026
- 2026Non-Uniform Quantisation for 3DGS Compression28 Aug 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior23 Aug 2026
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging11 Aug 2026
- 2026JSGS: JPEG State-Guided Supervision for 3D Gaussian Splatting from Mixed-Quality Views9 Aug 2026
- 2026G2ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation6 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting3 Aug 2026
- 2026SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization23 Jul 2026
- 2026Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026SalientGS: Unified SfM-to-3DGS with Importance-Guided MCMC Gaussian Allocation13 Jul 2026
- 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction5 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views26 Jun 2026
- 2026Open-Vocabulary BEV Segmentation with 3D-Aware Geometric Constraints23 Jun 2026
- 2026ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting19 Jun 2026
- 2026From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information18 Jun 2026
- 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrieval18 Jun 2026
- 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence15 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting10 Jun 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 2026SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation2 Jun 2026
- 2026VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning1 Jun 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026Triangle Splatting SLAM29 May 2026
- 2026DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction29 May 2026
- 2026CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting25 May 2026
- 2026Learn2Splat: Extending the Horizon of Learned 3DGS Optimization15 May 2026
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speed13 May 2026
50 newest of 213 All 213 (JSON)
- 2025ExGS: Extreme 3D Gaussian Compression with Diffusion Priors29 Sep 2025
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
12 most cited of 211 All 211 (JSON)
- 2026GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models14 Oct 2026
- 20263D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design12 Oct 2026
- 2026TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting10 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction29 Sep 2026
- 2026Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge26 Sep 2026
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scales25 Sep 2026
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
12 newest of 211 All 211 (JSON)