HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splatting
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Abstract (arXiv)
Octree-based anchor Gaussian Splatting has emerged as a scalable representation for city-scale novel view synthesis, where multi-level anchors adaptively capture scene content from coarse building structures to fine architectural details. However, we identify a fundamental limitation in existing methods: cross-level feature isolation, where each level's anchor features are optimized independently with no inter-level communication, causing color drift on building facades and over-smoothing in textured regions. We present HiCo-GS, a high-fidelity reconstruction framework with two complementary modules. Cross-Level Context Aggregation (CLCA) enables bidirectional hierarchical prior injection by leveraging the octree's spatial containment structure to aggregate per-level context vectors into parent-self-child triplets, fused via a lightweight MLP with residual connection. Coarse-level structural priors flow down to inform fine-level anchors, while fine-level detail statistics feed back to prevent over-smoothing, at negligible computational overhead. Depth-Normal Geometric Consistency (DNGC) regularization enforces agreement between rendered normals and depth-derived normals through an alpha-weighted consistency loss, complemented by edge-aware smoothness losses with progressive warmup that exploit the strong planar priors ubiquitous in urban geometry to suppress floating artifacts. We further introduce the China-Pagoda dataset comprising 8 ancient Chinese pagodas with over 1,200 images each, featuring dense ornamental carvings, curved multi-layer eaves, and repetitive fine-grained textures. Extensive experiments on Mill19, UrbanScene3D, MatrixCity, and China-Pagoda demonstrate that HiCo-GS achieves state-of-the-art rendering quality and substantially cleaner geometry across real-world and synthetic urban benchmarks.Code: https://github.com/WZ-CS/HiCo-GS.
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References · 24
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
12 more
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
- 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
- 2024PRoGS: Progressive Rendering of Gaussian Splatscited by 12
- 2025Review of Feed-forward 3D Reconstruction: From DUSt3R to VGGTcited by 8
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