PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio
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Abstract (arXiv)
Mobile Gaussian reconstruction must satisfy two requirements: the reconstruction model must execute within a device resource envelope, and the resulting Gaussian asset must expose a representation size suited to downstream mobile use. Existing feed-forward Gaussian reconstructors commonly decode dense, image-aligned candidates whose final cardinality is implicitly determined by the input resolution and number of views. We present PocketSplat, a feed-forward framework for budgeted mobile Gaussian asset construction. Given a prescribed output budget, PocketSplat organizes dense geometry-aware latent candidates in predicted world space, allocates exact integer capacity across local latent cells, and decodes complete Gaussian attributes only for retained candidates. Cell-conditioned latent fusion aggregates repeated multi-view evidence before decoding, while spatial responsibility decoding adapts Gaussian support after local sparsification. Experiments on DL3DV and out-of-distribution benchmarks establish a strong quality--budget trade-off against feed-forward Gaussian reconstruction baselines. On Mip-NeRF 360, PocketSplat executes directly on a target iPhone and constructs compact, higher-quality Gaussian assets substantially faster than a deployable streamed MVSplat variant; native MVSplat and DepthSplat exceed the device memory budget.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 46 of its 47 references that are in the map. First posted on arXiv 2 Oct 2026.
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46 of 47 references.
References · 46
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2024Depth Anything V2cited by 1,422
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
34 more
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 382
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
- 2023Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Imagecited by 365
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 180
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 178
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 118
- 2024Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Imagecited by 116
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 11
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 10
- 2026AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priorscited by 8
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 2
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