DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting represents scenes as finite mixtures of anisotropic Gaussians whose number of components K is set by heuristic density control or user caps. Variational Bayes Gaussian Splatting (VBGS) recast splat fitting as conjugate variational inference, but K remains fixed. We replace the finite symmetric Dirichlet over mixture weights with a truncated stick-breaking Dirichlet-process prior (or a sparse overfitted finite Dirichlet), so that the number of occupied components adapts to the data while every update remains a closed-form coordinate-ascent step; a natural-gradient stochastic variant scales to large point sets. We give an ELBO monotonicity-and-convergence guarantee, a rigorous truncation-error bound that corrects a large-α approximation in common use which undershoots the exact Ishwaran-James bound, and an honest account of what the fitted number of components estimates. Empirically: (i) the effective complexity hatK adapts to data complexity and recovers the true K within ± 1; (ii) a deconfounded comparison shows the DP prior's contribution is complexity selection, not per-component efficiency: converged DP fits beat single-pass fixed-K VBGS by +2.7 dB yet tie an equally converged fixed-K baseline, and on all eight NeRF-synthetic scenes DP-Splat holds held-out point-space color prediction within 0.33 dB of VBGS with 3.9-7.9x fewer occupied components, while under full rasterization on held-out views it renders 3.4-9.0 dB below the unpruned baseline; (iii) the posterior-predictive color variance is well calibrated, and a seeded matched-capacity ablation attributes that calibration to the conjugate color model rather than to the weight prior; (iv) the ordering suggested by exact-posterior asymptotics reverses under mean-field coordinate ascent: the DP prior resists over-splitting while the sparse finite mixture saturates its truncation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 36 references that are in the map. First posted on arXiv 12 Jul 2026.
Builds on
16 of 36 references.
References · 16
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2016Variational Inference: A Review for Statisticianscited by 1,472
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2018Accurate Uncertainties for Deep Learning Using Calibrated Regressioncited by 422
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2015Mixture models with a prior on the number of componentscited by 20
- 2016Model-based clustering based on sparse finite Gaussian mixturescited by 11
- 2023Sparse Variational Student-t Processescited by 8
- 2013Inconsistency of Pitman-Yor process mixtures for the number of componentscited by 7
- 2024Variational Bayes Gaussian Splattingcited by 7
4 more
- 2025BOGausS: Better Optimized Gaussian Splattingcited by 6
- 2020Generalized mixtures of finite mixtures and telescoping samplingcited by 4
- 2024Sparse Variational Student-t Processes for Heavy-tailed Modelingcited by 2
- 2026VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mappingcited by 1
Built on by
Not cited yet.