mlsanityData to 14 Oct 2026

QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting

arXiv 2608.18285 ↗First posted 18 Aug 2026eess.IV cs.CVcited by 0

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Abstract (arXiv)

3D scene representation techniques such as neural radiance fields (NeRFs) and Gaussian splatting have made substantial progress in novel view synthesis, achieving high-quality renderings from arbitrary view angles. More recently, such techniques have been extended to dynamic 3D scenes; however, achieving sustainable online free-viewpoint video (FVV) streaming remains challenging, especially for longer videos, due to significant storage demands of detailed scene representations and high reconstruction/rendering speed needs. To address these challenges, we propose Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality. QuARC-GS represents a scene using a single canonical frame and highly compressed per-frame residuals. Specifically, we compress each residual through two complementary strategies targeting motion, appearance, and densification. We introduce quantization-aware anchor deformation, which suppresses insignificant motion updates while preserving meaningful deformations, maintaining reconstruction quality under low-storage streaming. Furthermore, we design a change-gated densification strategy that allocates new Gaussians only in regions exhibiting genuine temporal changes, effectively eliminating redundant appearance updates and reducing storage overhead. Extensive experiments on widely used datasets demonstrate that QuARC-GS enables competitive reconstruction quality and training speed while cutting per-frame storage by up to 11× compared to the state-of-the-art.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 42 references that are in the map. First posted on arXiv 18 Aug 2026.

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30 of 42 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  7. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  8. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  10. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  11. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  12. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
18 more
  1. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  2. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  3. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  4. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
  5. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  6. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  7. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
  8. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  9. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
  10. 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videoscited by 25
  11. 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
  12. 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 24
  13. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  14. 20254DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streamingcited by 11
  15. 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 7
  16. 2025Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstructioncited by 5
  17. 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
  18. 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenescited by 2

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  1. 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
  2. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
  3. 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
  4. 2026LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
  5. 2026GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting
  6. 2025Optimized Minimal 4D Gaussian Splatting
  7. 2026SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting
  8. 2025HAC++: Towards 100X Compression of 3D Gaussian Splatting