mlsanityData to 7 Oct 2026

Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting

arXiv 2403.15530 ↗First posted 22 Mar 2024cs.CVcited by 111

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of the initial point cloud, resulting in blurring and needle-like artifacts in areas with insufficient initializing points. This is mainly attributed to the point cloud growth condition in 3DGS that only considers the average gradient magnitude of points from observable views, thereby failing to grow for large Gaussians that are observable for many viewpoints while many of them are only covered in the boundaries. To this end, we propose a novel method, named Pixel-GS, to take into account the number of pixels covered by the Gaussian in each view during the computation of the growth condition. We regard the covered pixel numbers as the weights to dynamically average the gradients from different views, such that the growth of large Gaussians can be prompted. As a result, points within the areas with insufficient initializing points can be grown more effectively, leading to a more accurate and detailed reconstruction. In addition, we propose a simple yet effective strategy to scale the gradient field according to the distance to the camera, to suppress the growth of floaters near the camera. Extensive experiments both qualitatively and quantitatively demonstrate that our method achieves state-of-the-art rendering quality while maintaining real-time rendering speed, on the challenging Mip-NeRF 360 and Tanks & Temples datasets.

Key facts. Cited by 111 papers in the map (data through 7 Oct 2026). Builds on 47 of its 58 references that are in the map. First posted on arXiv 22 Mar 2024.

Builds on

47 of 58 references.

References · 47

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  9. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  10. 2020Neural Sparse Voxel Fieldscited by 959
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
35 more
  1. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  3. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  6. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  7. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  8. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  10. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  11. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  12. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  13. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  14. 2019Neural Point-Based Graphicscited by 326
  15. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  16. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 301
  17. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  18. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  19. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  20. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  21. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  22. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  23. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  24. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  25. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  26. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
  27. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  28. 2017Learning Efficient Point Cloud Generation for Dense 3D Object Reconstructioncited by 133
  29. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  30. 2018Unsupervised Learning of Shape and Pose with Differentiable Point Cloudscited by 89
  31. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  32. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  33. 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
  34. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  35. 2023Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Trainingcited by 25

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 28; 2025: 44; 2026: 39.

111 papers.

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  1. 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
  2. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  3. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  4. 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 65
  5. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  6. 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
  7. 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
  8. 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
  9. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
  10. 2024SRGS: Super-Resolution 3D Gaussian Splattingcited by 26
  11. 2025UAVScenes: A Multi-Modal Dataset for UAVscited by 26
  12. 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
38 more
  1. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  2. 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
  3. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
  4. 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
  5. 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
  6. 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
  7. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
  8. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  9. 2024Efficient Density Control for 3D Gaussian Splattingcited by 12
  10. 2024SfM-Free 3D Gaussian Splatting via Hierarchical Trainingcited by 12
  11. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  12. 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
  13. 2025Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Viewscited by 11
  14. 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
  15. 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
  16. 2025Gaussian Splatting Feature Fields for Privacy-Preserving Visual Localizationcited by 10
  17. 2025D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstructioncited by 10
  18. 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Renderingcited by 9
  19. 2024Improving Gaussian Splatting with Localized Points Managementcited by 8
  20. 2024Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstructioncited by 8
  21. 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
  22. 2024SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstructioncited by 8
  23. 2025See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularizationcited by 8
  24. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  25. 2025COS3D: Collaborative Open-Vocabulary 3D Segmentationcited by 8
  26. 2024ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recoverycited by 7
  27. 2025Improving Adaptive Density Control for 3D Gaussian Splattingcited by 7
  28. 2025Anti-Aliased 2D Gaussian Splattingcited by 7
  29. 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7
  30. 2024Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpointscited by 6
  31. 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
  32. 2025CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstructioncited by 5
  33. 2025BOGausS: Better Optimized Gaussian Splattingcited by 5
  34. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
  35. 2024GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splattingcited by 4
  36. 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splattingcited by 4
  37. 2025EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easycited by 4
  38. 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4

50 most cited of 111 All 111 (JSON)