Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of the initial point cloud, resulting in blurring and needle-like artifacts in areas with insufficient initializing points. This is mainly attributed to the point cloud growth condition in 3DGS that only considers the average gradient magnitude of points from observable views, thereby failing to grow for large Gaussians that are observable for many viewpoints while many of them are only covered in the boundaries. To this end, we propose a novel method, named Pixel-GS, to take into account the number of pixels covered by the Gaussian in each view during the computation of the growth condition. We regard the covered pixel numbers as the weights to dynamically average the gradients from different views, such that the growth of large Gaussians can be prompted. As a result, points within the areas with insufficient initializing points can be grown more effectively, leading to a more accurate and detailed reconstruction. In addition, we propose a simple yet effective strategy to scale the gradient field according to the distance to the camera, to suppress the growth of floaters near the camera. Extensive experiments both qualitatively and quantitatively demonstrate that our method achieves state-of-the-art rendering quality while maintaining real-time rendering speed, on the challenging Mip-NeRF 360 and Tanks & Temples datasets.
Key facts. Cited by 111 papers in the map (data through 7 Oct 2026). Builds on 47 of its 58 references that are in the map. First posted on arXiv 22 Mar 2024.
Builds on
47 of 58 references.
References · 47
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
35 more
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2019Neural Point-Based Graphicscited by 326
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 301
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
- 2017Learning Efficient Point Cloud Generation for Dense 3D Object Reconstructioncited by 133
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2018Unsupervised Learning of Shape and Pose with Differentiable Point Cloudscited by 89
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
- 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
- 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
- 2023Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Trainingcited by 25
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Citing papers per year: 2024: 28; 2025: 44; 2026: 39.
111 papers.
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- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 65
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
- 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
- 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
- 2024SRGS: Super-Resolution 3D Gaussian Splattingcited by 26
- 2025UAVScenes: A Multi-Modal Dataset for UAVscited by 26
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
38 more
- 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
- 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
- 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
- 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024Efficient Density Control for 3D Gaussian Splattingcited by 12
- 2024SfM-Free 3D Gaussian Splatting via Hierarchical Trainingcited by 12
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
- 2025Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Viewscited by 11
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
- 2025Gaussian Splatting Feature Fields for Privacy-Preserving Visual Localizationcited by 10
- 2025D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstructioncited by 10
- 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Renderingcited by 9
- 2024Improving Gaussian Splatting with Localized Points Managementcited by 8
- 2024Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstructioncited by 8
- 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
- 2024SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstructioncited by 8
- 2025See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularizationcited by 8
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
- 2025COS3D: Collaborative Open-Vocabulary 3D Segmentationcited by 8
- 2024ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recoverycited by 7
- 2025Improving Adaptive Density Control for 3D Gaussian Splattingcited by 7
- 2025Anti-Aliased 2D Gaussian Splattingcited by 7
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7
- 2024Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpointscited by 6
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
- 2025CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstructioncited by 5
- 2025BOGausS: Better Optimized Gaussian Splattingcited by 5
- 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
- 2024GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splattingcited by 4
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splattingcited by 4
- 2025EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easycited by 4
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4
50 most cited of 111 All 111 (JSON)
- 2026EndoPrior-GS: Dynamic Endoscopic Reconstruction with a Joint Texture Prior29 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting20 Aug 2026
- 2026UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models5 Aug 2026
- 2026SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization23 Jul 2026
- 2026Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
38 more
- 2026Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction29 Jun 2026
- 2026Temporally Aware Densification for Dynamic 3D Gaussian Splatting22 Jun 2026
- 2026From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information18 Jun 2026
- 2026EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation8 Jun 2026
- 2026ZipSplat: Fewer Gaussians, Better Splats3 Jun 2026
- 2026Smaller and Faster 3DGS via Post-Training Dictionary Learning28 May 2026
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video22 May 2026
- 20263D Skew-Normal Splatting14 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting9 May 2026
- 2026QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes6 May 2026
- 2026Multi-Scale Gaussian-Language Map for Zero-shot Embodied Navigation and Reasoning3 May 2026
- 2026Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting1 May 2026
- 2026Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild30 Apr 2026
- 2026Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helps29 Apr 2026
- 2026You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes23 Apr 2026
- 2026GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds22 Apr 2026
- 2026Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting17 Apr 2026
- 2026FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation12 Apr 2026
- 2026Physically Inspired Gaussian Splatting for HDR Novel View Synthesis30 Mar 2026
- 2026Drop-In Perceptual Optimization for 3D Gaussian Splatting23 Mar 2026
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting22 Mar 2026
- 2026GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction5 Mar 2026
- 2026DSA-SRGS: Super-Resolution Gaussian Splatting for Dynamic Sparse-View DSA Reconstruction5 Mar 2026
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives27 Feb 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2026A Step to Decouple Optimization in 3DGS23 Jan 2026
- 2025STRinGS: Selective Text Refinement in Gaussian Splatting8 Dec 2025
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction25 Nov 2025
- 2025DensifyBeforehand: LiDAR-assisted Content-aware Densification for Efficient and Quality 3D Gaussian Splatting24 Nov 2025
- 2025MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes24 Nov 2025
- 2025FastGS: Training 3D Gaussian Splatting in 100 Seconds6 Nov 2025
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting30 Oct 2025
- 2025COS3D: Collaborative Open-Vocabulary 3D Segmentation23 Oct 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
- 2025Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splatting11 Oct 2025
- 2025VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes10 Oct 2025
50 newest of 111 All 111 (JSON)
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 65
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
- 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
- 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
- 2024SRGS: Super-Resolution 3D Gaussian Splattingcited by 26
- 2025UAVScenes: A Multi-Modal Dataset for UAVscited by 26
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
- 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
12 most cited of 109 All 109 (JSON)
- 2026EndoPrior-GS: Dynamic Endoscopic Reconstruction with a Joint Texture Prior29 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting20 Aug 2026
- 2026SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization23 Jul 2026
- 2026Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction29 Jun 2026
12 newest of 109 All 109 (JSON)