mlsanityData to 14 Oct 2026

Textured Gaussians for Enhanced 3D Scene Appearance Modeling

arXiv 2411.18625 ↗First posted 27 Nov 2024cs.CV cs.AI cs.GRcited by 40

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling factor. Furthermore, the finest geometric detail any individual Gaussian can represent is a simple ellipsoid. These properties of 3DGS greatly limit the expressivity of individual Gaussian primitives. To address these issues, we draw inspiration from texture and alpha mapping in traditional graphics and integrate it with 3DGS. Specifically, we propose a new generalized Gaussian appearance representation that augments each Gaussian with alpha~(A), RGB, or RGBA texture maps to model spatially varying color and opacity across the extent of each Gaussian. As such, each Gaussian can represent a richer set of texture patterns and geometric structures, instead of just a single color and ellipsoid as in naive Gaussian Splatting. Surprisingly, we found that the expressivity of Gaussians can be greatly improved by using alpha-only texture maps, and further augmenting Gaussians with RGB texture maps achieves the highest expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels. We demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians.

Key facts. Cited by 40 papers in the map (data through 14 Oct 2026). Builds on 53 of its 69 references that are in the map. First posted on arXiv 27 Nov 2024.

Builds on

53 of 69 references.

References · 53

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  11. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
38 more
  1. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  3. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  4. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  5. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  6. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  7. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  8. 2017Neural 3D Mesh Renderercited by 437
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  10. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  11. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  12. 2021Advances in Neural Renderingcited by 365
  13. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  14. 2019Neural Point-Based Graphicscited by 327
  15. 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
  16. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  17. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  18. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  19. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  20. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  21. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  22. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  23. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  24. 2018Deep Appearance Models for Face Renderingcited by 164
  25. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  26. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
  27. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  28. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  29. 2024Revising Densification in Gaussian Splattingcited by 128
  30. 2020Worldsheet: Wrapping the World in a 3D Sheet for View Synthesis from a Single Imagecited by 77
  31. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
  32. 2021Learning Neural Light Fields with Ray-Space Embedding Networkscited by 49
  33. 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
  34. 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
  35. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 26
  36. 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
  37. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
  38. 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19

50 most cited of 53 All 53 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 18; 2026: 21.

40 papers.

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  1. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  2. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  3. 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
  4. 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
  5. 2025Content-Aware Texturing for Gaussian Splattingcited by 5
  6. 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
  7. 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 4
  8. 2025Universal Beta Splattingcited by 4
  9. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
  10. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
  11. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
  12. 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
28 more
  1. 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
  2. 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
  3. 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
  4. 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
  5. 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
  6. 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraintscited by 1
  7. 2025IBGS: Image-Based Gaussian Splattingcited by 1
  8. 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
  9. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
  10. 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
  11. 2026GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulationscited by 1
  12. 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
  13. 2026Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocationcited by 1
  14. 2025Mesh-Learner: Texturing Mesh with Spherical Harmonicscited by 0
  15. 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networkscited by 0
  16. 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
  17. 2026SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representationcited by 0
  18. 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
  19. 2026Instant Colorization of Gaussian Splatscited by 0
  20. 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
  21. 2026BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extractioncited by 0
  22. 2026RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Renderingcited by 0
  23. 2026Learning View-Dependent Splatting Kernelscited by 0
  24. 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
  25. 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Mergingcited by 0
  26. 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
  27. 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
  28. 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splattingcited by 0