Textured Gaussians for Enhanced 3D Scene Appearance Modeling
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling factor. Furthermore, the finest geometric detail any individual Gaussian can represent is a simple ellipsoid. These properties of 3DGS greatly limit the expressivity of individual Gaussian primitives. To address these issues, we draw inspiration from texture and alpha mapping in traditional graphics and integrate it with 3DGS. Specifically, we propose a new generalized Gaussian appearance representation that augments each Gaussian with alpha~(A), RGB, or RGBA texture maps to model spatially varying color and opacity across the extent of each Gaussian. As such, each Gaussian can represent a richer set of texture patterns and geometric structures, instead of just a single color and ellipsoid as in naive Gaussian Splatting. Surprisingly, we found that the expressivity of Gaussians can be greatly improved by using alpha-only texture maps, and further augmenting Gaussians with RGB texture maps achieves the highest expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels. We demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians.
Key facts. Cited by 40 papers in the map (data through 14 Oct 2026). Builds on 53 of its 69 references that are in the map. First posted on arXiv 27 Nov 2024.
Builds on
53 of 69 references.
References · 53
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
38 more
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2017Neural 3D Mesh Renderercited by 437
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2021Advances in Neural Renderingcited by 365
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2019Neural Point-Based Graphicscited by 327
- 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2020Worldsheet: Wrapping the World in a 3D Sheet for View Synthesis from a Single Imagecited by 77
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2021Learning Neural Light Fields with Ray-Space Embedding Networkscited by 49
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 26
- 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
- 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2024: 1; 2025: 18; 2026: 21.
40 papers.
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- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 4
- 2025Universal Beta Splattingcited by 4
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
28 more
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
- 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraintscited by 1
- 2025IBGS: Image-Based Gaussian Splattingcited by 1
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2026GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulationscited by 1
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
- 2026Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocationcited by 1
- 2025Mesh-Learner: Texturing Mesh with Spherical Harmonicscited by 0
- 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networkscited by 0
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
- 2026SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representationcited by 0
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
- 2026Instant Colorization of Gaussian Splatscited by 0
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illuminationcited by 0
- 2026BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extractioncited by 0
- 2026RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Renderingcited by 0
- 2026Learning View-Dependent Splatting Kernelscited by 0
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Mergingcited by 0
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splattingcited by 0
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting24 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation14 Aug 2026
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging11 Aug 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering13 May 2026
- 2026BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction10 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
28 more
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations7 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representation30 Jan 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networks15 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025STRinGS: Selective Text Refinement in Gaussian Splatting8 Dec 2025
- 2025Content-Aware Texturing for Gaussian Splatting2 Dec 2025
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting28 Nov 2025
- 2025IBGS: Image-Based Gaussian Splatting18 Nov 2025
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitives9 Oct 2025
- 2025Universal Beta Splatting30 Sep 2025
- 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints12 Sep 2025
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction27 Jul 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting29 May 2025
- 2025Mesh-Learner: Texturing Mesh with Spherical Harmonics28 Apr 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting7 Jan 2025
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors28 Nov 2024
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 4
- 2025Universal Beta Splattingcited by 4
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
12 most cited of 40 All 40 (JSON)
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting24 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation14 Aug 2026
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging11 Aug 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering13 May 2026
- 2026BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction10 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
12 newest of 40 All 40 (JSON)