RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) enables high-quality, real-time novel view synthesis but requires significant storage and transmission resources. Mapping Gaussian attributes to 2D representations enables efficient compression using mature image codecs. However, Gaussian representations that achieve comparable rendering quality are generally treated similarly during optimization, despite substantial differences in coding rate, leading to limited rate-distortion (R-D) performance after compression. To address this limitation, we propose RDCompGS, a 3DGS compression method that enables overall R-D optimization of Gaussian representations with respect to subsequent coding. A differentiable estimate of the coding rate is incorporated into the R-D optimization with rendering distortion. The rate constraint adjustment model further regulates the R-D trade-off across different compression conditions. Extensive experiments on three benchmark datasets demonstrate that RDCompGS achieves average Bjontegaard Delta Rate reductions of 37.84% and 49.31% with H.265/HEVC and JPEG XL, respectively. The estimated rate also shows a strong correlation with the actual bit-rate under different compression conditions.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 43 references that are in the map. First posted on arXiv 14 Oct 2026.
Builds on
26 of 43 references.
References · 26
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
14 more
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 41
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
- 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 20
- 2025EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splattingcited by 7
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 3
- 2025Lightweight 3D Gaussian Splatting Compression via Video Codeccited by 2
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 2
Built on by
Not cited yet.