mlsanityData to 14 Oct 2026

From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information

arXiv 2606.20842 ↗First posted 18 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a promising technique for novel view synthesis. However, 3DGS requires dense input views to achieve high-quality rendering. In sparse-view scenarios, 3DGS often prones to overfitting, resulting in noticeable artifacts and degraded rendering quality. Previous methods explore to address this issue by introducing additional priors (e.g. depth priors) or integrating regularization techniques (e.g. Dropout). However, these methods are often applied without principled guidance. In particular, prior-based augmentation typically samples novel viewpoints randomly, while Dropout-based regularization randomly removes Gaussians. The compounded randomness introduces uncertainty and instability, limiting the fidelity of novel view synthesis. In this paper, we propose a novel method for sparse-view 3DGS that incorporates Fisher Information to quantitatively guide the utilization of geometric priors and regularization. Specifically, our method comprises two key components: (1) Stereo augmentation with Fisher Information. By leveraging Fisher Information, we actively select most informative supporting views and use depth priors to curate reliable pseudo ground truths, which reduces randomness in augmentation and improves stability and rendering fidelity; (2) Uncertainty-aware regularization. We reduce the instability of Dropout-based regularization by using Fisher Information to quantitatively measure the uncertainty of each 3D Gaussian, and adaptively adjust the removal probability, leading to more stable and effective regularization. With these two components, our method effectively mitigates overfitting and improves the stability of optimization in sparse-view 3DGS, resulting in superior rendering fidelity. Extensive experiments show that our method achieves state-of-the-art performance in sparse-view novel view synthesis benchmarks.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 52 of its 62 references that are in the map. First posted on arXiv 18 Jun 2026.

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52 of 62 references.

References · 52

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
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  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  12. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
38 more
  1. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  2. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  3. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  4. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  5. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  6. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
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  8. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
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  13. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
  14. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  15. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  16. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  17. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  18. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  19. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  20. 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
  21. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
  22. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  23. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  24. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  25. 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
  26. 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 122
  27. 2019Neural Rerendering in the Wildcited by 121
  28. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
  29. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  30. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  31. 2021Light Field Neural Renderingcited by 108
  32. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  33. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  34. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  35. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  36. 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
  37. 2022Aug-NeRF: Training Stronger Neural Radiance Fields with Triple-Level Physically-Grounded Augmentationscited by 46
  38. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29

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