mlsanityData to 14 Oct 2026

MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

arXiv 2501.03714 ↗First posted 7 Jan 2025cs.CVcited by 30

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and representing complex real-world motions. To tackle these issues, we propose MoDecGS, a memory-efficient Gaussian splatting framework designed for reconstructing novel views in challenging scenarios with complex motions. We introduce GlobaltoLocal Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarsetofine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), extending static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions, by directly deforming the implicit Scaffold attributes which are anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, allowing MoDecGS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDecGS achieves an average 70% reduction in model size over stateoftheart methods for dynamic 3D Gaussians from realworld dynamic videos while maintaining or even improving rendering quality.

Key facts. Cited by 30 papers in the map (data through 14 Oct 2026). Builds on 49 of its 66 references that are in the map. First posted on arXiv 7 Jan 2025.

Builds on

49 of 66 references.

References · 49

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  8. 2020Neural Sparse Voxel Fieldscited by 959
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  11. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
37 more
  1. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  2. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  3. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  4. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  5. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  6. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  7. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  8. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  9. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  10. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
  11. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  12. 2023Robust Dynamic Radiance Fieldscited by 194
  13. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  14. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  15. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  16. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  17. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  18. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  19. 2023FlowFormer++: Masked Cost Volume Autoencoding for Pretraining Optical Flow Estimationcited by 114
  20. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  21. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  22. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  23. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  24. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
  25. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  26. 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
  27. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
  28. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  29. 2022V4d: voxel for 4d novel view synthesiscited by 43
  30. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  31. 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
  32. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25
  33. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
  34. 2018Learning Temporal Coherence via Self-Supervision for GAN-based Video Generationcited by 18
  35. 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
  36. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
  37. 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussianscited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 14; 2026: 16.

30 papers.

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  1. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  2. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
  3. 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
  4. 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
  5. 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 7
  6. 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 7
  7. 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 6
  8. 2025PhysGaia: A Physics-Aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesiscited by 4
  9. 2025SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstructioncited by 4
  10. 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compressioncited by 3
  11. 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 3
  12. 2025SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decompositioncited by 2
18 more
  1. 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
  2. 2026WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chainscited by 2
  3. 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
  4. 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
  5. 2026RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstructioncited by 1
  6. 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videoscited by 1
  7. 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
  8. 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagationcited by 0
  9. 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splattingcited by 0
  10. 2026ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstructioncited by 0
  11. 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videoscited by 0
  12. 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocationcited by 0
  13. 2026Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacementscited by 0
  14. 2026GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesiscited by 0
  15. 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splattingcited by 0
  16. 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstructioncited by 0
  17. 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splattingcited by 0
  18. 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Cameracited by 0