SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
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Abstract (arXiv)
Existing 3D Gaussian Splatting (3DGS) pruning methods primarily rely on global Top-K selection based on independent importance scores, lacking regional budget control and ignoring joint deletion effects. Consequently, they cannot ensure balanced reconstruction quality across a scene. We propose SplatQ, a combinatorial pruning algorithm that coordinates regional budget allocation and joint Gaussian selection under a fixed budget. SplatQ partitions Gaussians by spatial proximity and appearance similarity into size-limited blocks, decomposing global selection into subproblems of a specific size. It then smooths importance-based block retention quotas to prevent excessive budget concentration. Finally, it constructs a quadratic approximation of joint deletion effects using the responses of representative pixel colors to changes in Gaussian opacity. Individual responses, pairwise interactions, and quota penalties are incorporated into a quadratic unconstrained binary optimization (QUBO) objective, solved using simulated annealing (SA) or a coherent Ising machine (CIM) to jointly select Gaussians. Experiments on 5 benchmarks demonstrate that SplatQ outperforms state-of-the-art pruning methods in aggregate reconstruction quality, spatial quality balance, and rendering speed. Ablations confirm that budget smoothing improves local detail reconstruction, while interaction modeling improves Gaussian selection quality under a fixed budget.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 31 references that are in the map. First posted on arXiv 9 Oct 2026.
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References · 26
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
14 more
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2025Optimized Minimal 3D Gaussian Splattingcited by 19
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
- 2025HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splattingcited by 5
- 2026RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processingcited by 5
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
- 2026POTR: Post-Training 3DGS Compressioncited by 3
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 3
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 3
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresetscited by 2
- 2026QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splattingcited by 1
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