Dynamic 3D Gaussian Fields for Urban Areas
On the map: World models → World models for autonomous driving
Abstract (arXiv)
We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recently, rasterization-based approaches have achieved high-quality NVS at impressive speeds. However, these methods are limited to small-scale, homogeneous data, i.e. they cannot handle severe appearance and geometry variations due to weather, season, and lighting and do not scale to larger, dynamic areas with thousands of images. We propose 4DGF, a neural scene representation that scales to large-scale dynamic urban areas, handles heterogeneous input data, and substantially improves rendering speeds. We use 3D Gaussians as an efficient geometry scaffold while relying on neural fields as a compact and flexible appearance model. We integrate scene dynamics via a scene graph at global scale while modeling articulated motions on a local level via deformations. This decomposed approach enables flexible scene composition suitable for real-world applications. In experiments, we surpass the state-of-the-art by over 3 dB in PSNR and more than 200 times in rendering speed.
Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Placed in World models for autonomous driving, one of 11 directions in World models. Builds on 72 of its 89 references that are in the map. First posted on arXiv 5 Jun 2024.
Builds on
72 of 89 references.
References · 72
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50 most cited of 72 All 72 (JSON)
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Citing papers per year: 2024: 10; 2025: 17; 2026: 8.
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- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
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- 2024Street Gaussians without 3D Object Trackercited by 4
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- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Spacecited by 4
- 2025ArmGS: Composite Gaussian Appearance Refinement for Modeling Dynamic Urban Environmentscited by 3
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compressioncited by 3
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- 2026MV2: Multi-View Multi-Vehicle Driving Dataset for Novel View Synthesis12 Aug 2026
- 2026Effective Multi-sensor Conditioning for Street-view Novel-view Synthesis1 Jun 2026
- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Space24 Apr 2026
- 2026Visually-grounded Humanoid Agents9 Apr 2026
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction7 Apr 2026
- 2026ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction2 Apr 2026
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
- 2026AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction25 Feb 2026
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression5 Dec 2025
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting28 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
23 more
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- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025VDEGaussian: Video Diffusion Enhanced 4D Gaussian Splatting for Dynamic Urban Scenes Modeling4 Aug 2025
- 2025AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Driving16 Jul 2025
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos8 Jul 2025
- 2025ArmGS: Composite Gaussian Appearance Refinement for Modeling Dynamic Urban Environments5 Jul 2025
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering29 May 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025S3R-GS: Streamlining the Pipeline for Large-Scale Street Scene Reconstruction11 Mar 2025
- 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving9 Mar 2025
- 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map9 Feb 2025
- 2025AutoOcc: Automatic Open-Ended Semantic Occupancy Annotation via Vision-Language Guided Gaussian Splatting7 Feb 2025
- 2024STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes31 Dec 2024
- 2024StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models17 Dec 2024
- 2024Street Gaussians without 3D Object Tracker7 Dec 2024
- 2024InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models5 Dec 2024
- 2024UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstruction4 Dec 2024
- 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration29 Nov 2024
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation17 Oct 2024
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
- 2024WildGaussians: 3D Gaussian Splatting in the Wild11 Jul 2024
- 2024Multiagent Multitraversal Multimodal Self-Driving: Open MARS Dataset13 Jun 2024
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- 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restorationcited by 89
- 20253D and 4D World Modeling: A Surveycited by 64
- 2024InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Modelscited by 53
- 2024StreetCrafter: Street View Synthesis with Controllable Video Diffusion Modelscited by 49
- 20253D and 4D World Modeling: A Survey4 Sep 2025
- 2024StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models17 Dec 2024
- 2024InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models5 Dec 2024
- 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration29 Nov 2024
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation17 Oct 2024
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 2024STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenescited by 53
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024Multiagent Multitraversal Multimodal Self-Driving: Open MARS Datasetcited by 18
- 2025AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Drivingcited by 17
- 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Mapcited by 9
- 2024UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstructioncited by 7
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 6
- 2024Street Gaussians without 3D Object Trackercited by 4
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
12 most cited of 24 All 24 (JSON)
- 2026MV2: Multi-View Multi-Vehicle Driving Dataset for Novel View Synthesis12 Aug 2026
- 2026Visually-grounded Humanoid Agents9 Apr 2026
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction7 Apr 2026
- 2026ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction2 Apr 2026
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
- 2026AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction25 Feb 2026
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression5 Dec 2025
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting28 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
- 2025Beyond Averages: Open-Vocabulary 3D Scene Understanding with Gaussian Splatting and Bag of Embeddings16 Sep 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
12 newest of 24 All 24 (JSON)
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