Gauss What You Need: Compact Gaussian Splatting Across Scene Scales
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Abstract (arXiv)
3D Gaussian Splatting reconstructs a scene as a collection of Gaussian primitives from a set of posed photographs called the capture. The number of primitives used to represent the scene affects reconstruction quality, storage, and rendering cost. How to select this number automatically across capture scales remains unresolved: configurations effective on standard benchmarks can leave larger captures with too few Gaussians to reconstruct fine details. We observe that the surface to represent, given by the capture's extent and resolution, is known before training, whereas its content complexity becomes apparent during training, through the reconstruction quality on the training views. We introduce TangoGS, which combines capture-derived model sizing with training-based adaptation: the capture determines the scale of the model, and training feedback determines its final size within that scale. Before training, TangoGS derives a learning allowance for model growth from the capture's total pixels after discounting views that re-observe the same scene points. During training, reconstruction quality guides how many Gaussians to add and remove. On 13 standard benchmark scenes, TangoGS matches the mean PSNR of the best-performing evaluated baseline, LeGS, with 48% fewer Gaussians. On eight large captures, the same configuration automatically scales to larger models when necessary, achieving the highest mean PSNR among evaluated methods: 0.54 dB above the runner-up with 2.3× as many Gaussians. Together, capture-derived learning allowances and training-quality guided density control enable a state-of-the-art quality--size compromise across scene scales without retuning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 34 references that are in the map. First posted on arXiv 25 Sep 2026.
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27 of 34 references.
References · 27
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
15 more
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
- 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
- 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 6
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
- 2025RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splattingcited by 3
- 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2
- 2026Beyond Heuristics: Learnable Density Control for 3D Gaussian Splattingcited by 2
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
- 2026Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstructioncited by 2
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 2
- 2026GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splattingcited by 1
- 2026Smart target point control for Gaussian Splatting methodscited by 1
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