mlsanityData to 14 Oct 2026

GlowGS: Generative Semantic Feature Learning for 3D Gaussian Splatting in Nighttime Glow Scenes

arXiv 2605.23602 ↗First posted 22 May 2026cs.CVcited by 2

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Existing 3DGS methods effectively render high-quality novel views in clear-day scenes. However, they struggle with night scenes, particularly in glow regions, due to the lack of structural features such as textures and edges, which are key cues for splatting-based reconstruction. To address this problem, we leverage a diffusion model and a Vision Foundation Model (VFM) to compensate for missing structural cues. Our method consists of two key novel ideas: semantic feature generation and novel-view semantic learning. First, semantic feature generation produces high-quality semantic features as implicit structural cues for novel views. Specifically, a diffusion model synthesizes novel views with unknown camera poses from training views, while a VFM evaluates their quality. Once high-quality novel views are identified, the VFM extracts robust features to construct the semantic feature bank. Second, novel-view semantic learning enables 3DGS to optimize rendered novel views without requiring ground truth. It achieves this by extracting semantic features from a rendered novel view, searching the feature bank for the most similar features, and minimizing their distance. This process enforces implicit structural constraints, ensuring semantically coherent, artifact-free rendered views. Extensive experiments demonstrate the effectiveness of our GlowGS in generating semantically accurate 3D views, showing significant improvements over existing methods.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 52 of its 70 references that are in the map. First posted on arXiv 22 May 2026.

Builds on

52 of 70 references.

References · 52

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

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  1. 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
  2. 2025SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
  3. 2026Semantic-Guided 3D Gaussian Splatting for Transient Object Removal
  4. 2025TextSplat: Text-Guided Semantic Fusion for Generalizable Gaussian Splatting
  5. 2025Visibility-Uncertainty-guided 3D Gaussian Inpainting via Scene Conceptional Learning
  6. 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
  7. 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views
  8. 2026Sparse View Distractor-Free Gaussian Splatting