mlsanityData to 14 Oct 2026

Sort-free Gaussian Splatting via Weighted Sum Rendering

arXiv 2410.18931 ↗First posted 24 Oct 2024cs.CVcited by 29

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Abstract (arXiv)

Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fidelity details while maintaining low complexity. Despite the promising results achieved by 3DGS, its rendering performance is constrained by its dependence on costly non-commutative alpha-blending operations. These operations mandate complex view dependent sorting operations that introduce computational overhead, especially on the resource-constrained platforms such as mobile phones. In this paper, we propose Weighted Sum Rendering, which approximates alpha blending with weighted sums, thereby removing the need for sorting. This simplifies implementation, delivers superior performance, and eliminates the "popping" artifacts caused by sorting. Experimental results show that optimizing a generalized Gaussian splatting formulation to the new differentiable rendering yields competitive image quality. The method was implemented and tested in a mobile device GPU, achieving on average 1.23× faster rendering.

Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 35 of its 53 references that are in the map. First posted on arXiv 24 Oct 2024.

Builds on

35 of 53 references.

References · 35

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2017Deformable Convolutional Networkscited by 1,488
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2019KPConv: Flexible and Deformable Convolution for Point Cloudscited by 1,205
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  10. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  11. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  12. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
23 more
  1. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  2. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  3. 2019Neural Point-Based Graphicscited by 327
  4. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  5. 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 258
  6. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  7. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  8. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  9. 2024A Survey on 3D Gaussian Splattingcited by 224
  10. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  12. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  13. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  14. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  15. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  16. 2024Revising Densification in Gaussian Splattingcited by 128
  17. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  18. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  19. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  20. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  21. 2021NeuLF: Efficient Novel View Synthesis with Neural 4D Light Fieldcited by 33
  22. 2019A Neural Rendering Framework for Free-Viewpoint Relightingcited by 27
  23. 2024Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splattingcited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 12; 2026: 15.

29 papers.

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  1. 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
  2. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
  3. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  4. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  5. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  6. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
  7. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
  8. 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenescited by 11
  9. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  10. 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 5
  11. 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloadingcited by 5
  12. 2025RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splattingcited by 3
17 more
  1. 2025Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittancecited by 2
  2. 2025Optimizing 3D Gaussian Splattering for Mobile GPUscited by 2
  3. 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittancecited by 2
  4. 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
  5. 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splattingcited by 2
  6. 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 2
  7. 2025Fix False Transparency by Noise Guided Splattingcited by 1
  8. 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
  9. 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
  10. 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0
  11. 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Methodcited by 0
  12. 2026CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Schedulingcited by 0
  13. 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
  14. 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0
  15. 2026Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstructioncited by 0
  16. 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splattingcited by 0
  17. 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Renderingcited by 0