KISS-GS: 3D Gaussian Splatting Compression Kept Simple
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Abstract (arXiv)
Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression systems combine multiple strategies for file size reduction, which can obscure where gains come from and limit component reuse across training pipelines. To make the gains more transparent, we propose KISS-GS, a modular compression pipeline named after the principle of keeping things simple, designed to decouple compression entirely from training. Given a 3DGS scene reconstructed with vanilla 3DGS, we are able to reduce it through compaction by 15.7x using a combination of state-of-the-art pruning schemes. Then we encode it into an image-based format designed for simple, ubiquitous decoding. With the SOG-XT format, we propose a novel extension to Self-Organizing Gaussians with two main contributions: (i) Self-organizing 2D Codebooks and (ii) Parallel Representative Assignment Smoothing (PRAS), which leverages the symmetry of quaternion and scale parameterizations to produce 2D attribute grids more amenable to encoding. This encoding reduces scene size by 6.6x. We show that optional encoding-aware fine-tuning yields a further 2.2x. Across standard 3DGS benchmarks, our simple and modular approach thus achieves a total of 85x to 319x reductions in the size of the scene over uncompressed vanilla 3DGS, setting new benchmarks for real-world scenes and surpassing tightly integrated methods in rate-distortion. Decoding relies solely on web-native image formats, and the modular design makes each stage easy to combine with future advances in reconstruction and compaction. Code and project page: https://fraunhoferhhi.github.io/KISS-GS/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 43 references that are in the map. First posted on arXiv 27 Aug 2026.
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33 of 43 references.
References · 33
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
21 more
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 26
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 3
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