Block-NeRF: Scalable Large Scene Neural View Synthesis
Not on the map. Why?
Cited by 27 in End-to-end autonomous driving, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale scenes spanning multiple blocks, it is vital to decompose the scene into individually trained NeRFs. This decomposition decouples rendering time from scene size, enables rendering to scale to arbitrarily large environments, and allows per-block updates of the environment. We adopt several architectural changes to make NeRF robust to data captured over months under different environmental conditions. We add appearance embeddings, learned pose refinement, and controllable exposure to each individual NeRF, and introduce a procedure for aligning appearance between adjacent NeRFs so that they can be seamlessly combined. We build a grid of Block-NeRFs from 2.8 million images to create the largest neural scene representation to date, capable of rendering an entire neighborhood of San Francisco.
Key facts. Cited by 720 papers in the map (data through 7 Oct 2026). Builds on 50 of its 81 references that are in the map. First posted on arXiv 10 Feb 2022.
Builds on
50 of 81 references.
References · 50
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- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
38 more
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2016Playing for Data: Ground Truth from Computer Gamescited by 816
- 2020Convolutional Occupancy Networkscited by 760
- 2019Argoverse: 3D Tracking and Forecasting with Rich Mapscited by 728
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
- 2019Panoptic-DeepLabcited by 362
- 2016Virtual Worlds as Proxy for Multi-Object Tracking Analysiscited by 340
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 239
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2020Free View Synthesiscited by 231
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2018The Unmanned Aerial Vehicle Benchmark: Object Detection and Trackingcited by 207
- 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
- 2020Stable View Synthesiscited by 165
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2017Optimizing the Latent Space of Generative Networkscited by 157
- 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2019Meta-Sim: Learning to Generate Synthetic Datasetscited by 128
- 2021DriveGAN: Towards a Controllable High-Quality Neural Simulationcited by 125
- 2019Neural Rerendering in the Wildcited by 121
- 2021GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Drivingcited by 75
- 2021Enhancing Photorealism Enhancementcited by 74
- 2020SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Drivingcited by 68
- 2020Meta-Sim2: Unsupervised Learning of Scene Structure for Synthetic Data Generationcited by 58
- 2019AADS: Augmented Autonomous Driving Simulation using Data-driven Algorithmscited by 39
Built on by
Citing papers per year: 2022: 70; 2023: 222; 2024: 233; 2025: 131; 2026: 64.
720 papers.
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- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering18 Aug 2026
- 2026DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing3 Aug 2026
- 2026GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition23 Jul 2026
- 2026RoGS: Adaptive Meshgrid Gaussian for Large-Scale Road Surface Mapping16 Jul 2026
- 2026Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation15 Jul 2026
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