Point-NeRF: Point-based Neural Radiance Fields
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Abstract (arXiv)
Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30X faster training time. Point-NeRF can be combined with other 3D reconstruction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism. The experiments on the DTU, the NeRF Synthetics , the ScanNet and the Tanks and Temples datasets demonstrate Point-NeRF can surpass the existing methods and achieve the state-of-the-art results.
Key facts. Cited by 503 papers in the map (data through 7 Oct 2026). Builds on 47 of its 68 references that are in the map. First posted on arXiv 21 Jan 2022.
Builds on
47 of 68 references.
References · 47
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35 more
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Citing papers per year: 2022: 41; 2023: 157; 2024: 187; 2025: 85; 2026: 33.
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