Differentiable Point-Based Radiance Fields for Efficient View Synthesis
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Abstract (arXiv)
We propose a differentiable rendering algorithm for efficient novel view synthesis. By departing from volume-based representations in favor of a learned point representation, we improve on existing methods more than an order of magnitude in memory and runtime, both in training and inference. The method begins with a uniformly-sampled random point cloud and learns per-point position and view-dependent appearance, using a differentiable splat-based renderer to evolve the model to match a set of input images. Our method is up to 300x faster than NeRF in both training and inference, with only a marginal sacrifice in quality, while using less than 10~MB of memory for a static scene. For dynamic scenes, our method trains two orders of magnitude faster than STNeRF and renders at near interactive rate, while maintaining high image quality and temporal coherence even without imposing any temporal-coherency regularizers.
Key facts. Cited by 86 papers in the map (data through 14 Oct 2026). Builds on 27 of its 48 references that are in the map. First posted on arXiv 28 May 2022.
Builds on
27 of 48 references.
References · 27
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 327
15 more
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
- 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2019Neural Rerendering in the Wildcited by 121
- 2019DPSNet: End-to-end Deep Plane Sweep Stereocited by 115
- 2020DRWR: A Differentiable Renderer without Rendering for Unsupervised 3D Structure Learning from Silhouette Imagescited by 35
- 2021Neural BRDF Representation and Importance Samplingcited by 28
- 2020Invertible Neural BRDF for Object Inverse Renderingcited by 17
- 2021VaxNeRF: Revisiting the Classic for Voxel-Accelerated Neural Radiance Fieldcited by 14
- 2021ADOP: Approximate Differentiable One-Pixel Point Renderingcited by 9
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Citing papers per year: 2022: 3; 2023: 31; 2024: 28; 2025: 21; 2026: 3.
86 papers.
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 189
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
38 more
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2023Gaussian Shell Maps for Efficient 3D Human Generationcited by 61
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
- 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
- 2023Binary Radiance Fieldscited by 40
- 2022ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Fieldcited by 37
- 2023Dynamic Point Fieldscited by 37
- 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
- 2023SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenescited by 30
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representationcited by 27
- 2024GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesiscited by 25
- 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videoscited by 24
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
- 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 2023TriVol: Point Cloud Rendering via Triple Volumescited by 16
- 2023PAPR: Proximity Attention Point Renderingcited by 16
- 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representationcited by 16
- 2025DriveGen3D: Boosting Feed-Forward Driving Scene Generation with Efficient Video Diffusioncited by 15
- 2023VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Renderingcited by 14
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
50 most cited of 86 All 86 (JSON)
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026Walking in the Implicit: Interactive World Exploration via Neural Scene Representation29 Jun 2026
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting30 Mar 2026
- 2025UMAMI: Unifying Masked Autoregressive Models and Deterministic Rendering for View Synthesis23 Dec 2025
- 2025NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior21 Nov 2025
- 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting17 Nov 2025
- 2025DriveGen3D: Boosting Feed-Forward Driving Scene Generation with Efficient Video Diffusion17 Oct 2025
- 2025SCas4D: Structural Cascaded Optimization for Boosting Persistent 4D Novel View Synthesis8 Oct 2025
- 2025RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes18 Sep 2025
- 2025RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis9 Sep 2025
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos19 Aug 2025
- 2025PCR-GS: COLMAP-Free 3D Gaussian Splatting via Pose Co-Regularizations18 Jul 2025
38 more
- 2025TACOcc:Target-Adaptive Cross-Modal Fusion with Volume Rendering for 3D Semantic Occupancy19 May 2025
- 20253D Gaussian Splatting Data Compression with Mixture of Priors6 May 2025
- 2025EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian29 Apr 2025
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering24 Apr 2025
- 2025Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding20 Apr 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residuals25 Mar 2025
- 2025Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting10 Mar 2025
- 2025TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraints27 Feb 2025
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?26 Feb 2025
- 20253DGS2: Near Second-order Converging 3D Gaussian Splatting22 Jan 2025
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians13 Jan 2025
- 2024RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos4 Dec 2024
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression27 Nov 2024
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias22 Oct 2024
- 2024Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs11 Sep 2024
- 2024Lagrangian Hashing for Compressed Neural Field Representations9 Sep 2024
- 2024Correspondence-Guided SfM-Free 3D Gaussian Splatting for NVS16 Aug 2024
- 2024AugGS: Self-augmented Gaussians with Structural Masks for Sparse-view 3D Reconstruction9 Aug 2024
- 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields7 Aug 2024
- 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis6 Aug 2024
- 2024Survey on Fundamental Deep Learning 3D Reconstruction Techniques11 Jul 2024
- 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolation8 Jun 2024
- 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting3 Jun 2024
- 2024Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting3 Jun 2024
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model31 May 2024
- 2024GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis30 May 2024
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review6 May 2024
- 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids3 May 2024
- 2024EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation19 Apr 2024
- 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representation2 Apr 2024
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting30 Mar 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting24 Feb 2024
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering15 Feb 2024
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes5 Feb 2024
50 newest of 86 All 86 (JSON)
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 189
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
12 most cited of 80 All 80 (JSON)
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026Walking in the Implicit: Interactive World Exploration via Neural Scene Representation29 Jun 2026
- 2025UMAMI: Unifying Masked Autoregressive Models and Deterministic Rendering for View Synthesis23 Dec 2025
- 2025NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior21 Nov 2025
- 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting17 Nov 2025
- 2025SCas4D: Structural Cascaded Optimization for Boosting Persistent 4D Novel View Synthesis8 Oct 2025
- 2025RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes18 Sep 2025
- 2025RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis9 Sep 2025
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos19 Aug 2025
- 2025PCR-GS: COLMAP-Free 3D Gaussian Splatting via Pose Co-Regularizations18 Jul 2025
- 2025TACOcc:Target-Adaptive Cross-Modal Fusion with Volume Rendering for 3D Semantic Occupancy19 May 2025
- 2025EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian29 Apr 2025
12 newest of 80 All 80 (JSON)