Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
Not on the map. Why?
Abstract (arXiv)
Neural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one single scene. Explicit data structures, e.g. voxel features, show great potential to accelerate the training process. However, voxel features face two big challenges to be applied to dynamic scenes, i.e. modeling temporal information and capturing different scales of point motions. We propose a radiance field framework by representing scenes with time-aware voxel features, named as TiNeuVox. A tiny coordinate deformation network is introduced to model coarse motion trajectories and temporal information is further enhanced in the radiance network. A multi-distance interpolation method is proposed and applied on voxel features to model both small and large motions. Our framework significantly accelerates the optimization of dynamic radiance fields while maintaining high rendering quality. Empirical evaluation is performed on both synthetic and real scenes. Our TiNeuVox completes training with only 8 minutes and 8-MB storage cost while showing similar or even better rendering performance than previous dynamic NeRF methods.
Key facts. Cited by 344 papers in the map (data through 7 Oct 2026). Builds on 46 of its 55 references that are in the map. First posted on arXiv 30 May 2022.
Builds on
46 of 55 references.
References · 46
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,690
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
34 more
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2021Neural Articulated Radiance Fieldcited by 196
- 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2021T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesiscited by 88
- 2021TermiNeRF: Ray Termination Prediction for Efficient Neural Renderingcited by 70
- 2021NeRF in detail: Learning to sample for view synthesiscited by 35
- 2021NeuSample: Neural Sample Field for Efficient View Synthesiscited by 21
Built on by
Citing papers per year: 2022: 15; 2023: 85; 2024: 115; 2025: 87; 2026: 42.
344 papers.
Sort:
By area:
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
38 more
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2023Text-To-4D Dynamic Scene Generationcited by 204
- 2023Robust Dynamic Radiance Fieldscited by 193
- 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 191
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2023Segment Any 3D Gaussianscited by 158
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2023Drivable 3D Gaussian Avatarscited by 120
- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 99
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
- 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2022Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decompositioncited by 81
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
- 2023Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesiscited by 72
- 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
- 20244Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Modelscited by 64
- 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 62
- 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
- 2024SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfercited by 61
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
- 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splattingcited by 60
- 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
- 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
50 most cited of 344 All 344 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026DispFlow-GS: Displacement Flow Supervision with Motion Disentangling for Monocular Deformable 3D Gaussian Splatting29 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming15 Sep 2026
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction5 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting31 Aug 2026
- 2026Stochastic Liquid Deformation Fields: An SDE Generalisation of Closed-Form Continuous-Time Cells for Dynamic 3D Gaussian Splatting27 Aug 2026
- 2026LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting24 Aug 2026
38 more
- 2026Learning Implicit Constitutive Laws for Dynamic 3D Gaussian Splatting from Monocular Videos22 Aug 2026
- 2026ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment3 Aug 2026
- 2026GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis23 Jul 2026
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis2 Jul 2026
- 2026World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video1 Jul 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026Liquid Neural Networks as a Drop-in Continuous-Time Deformation Field for Dynamic 3D Gaussian Splatting4 Jun 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video22 May 2026
- 2026CausalGS: Learning Physical Causality of 3D Dynamic Scenes with Gaussian Representations11 May 2026
- 2026VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videos11 May 2026
- 2026DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions11 May 2026
- 2026SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis8 May 2026
- 2026Velox: Learning Representations of 4D Geometry and Appearance6 May 2026
- 2026GS-STVSR: Ultra-Efficient Continuous Spatio-Temporal Video Super-Resolution via 2D Gaussian Splatting20 Apr 2026
- 2026D-Prism: Differentiable Primitives for Structured Dynamic Modeling18 Apr 2026
- 2026PhysInOne: Visual Physics Learning and Reasoning in One Suite10 Apr 2026
- 2026GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis31 Mar 2026
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting26 Mar 2026
- 2026SLARM: Streaming and Language-Aligned Reconstruction Model for Dynamic Scenes24 Mar 2026
- 2026Fast and Robust Deformable 3D Gaussian Splatting21 Mar 2026
- 2026Node-RF: Learning Generalized Continuous Space-Time Scene Dynamics with Neural ODE-based NeRFs12 Mar 2026
- 2026Decoupling Motion and Geometry in 4D Gaussian Splatting1 Mar 2026
- 2026Lie Flow: Video Dynamic Fields Modeling and Predicting with Lie Algebra as Geometric Physics Principle25 Feb 2026
- 2026RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction24 Feb 2026
- 2026Time-Archival Camera Virtualization for Sports and Visual Performances16 Feb 2026
- 2026FLAG-4D: Flow-Guided Local-Global Dual-Deformation Model for 4D Reconstruction9 Feb 2026
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentation9 Feb 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
- 2026GS-DMSR: Dynamic Sensitive Multi-scale Manifold Enhancement for Accelerated High-Quality 3D Gaussian Splatting9 Jan 2026
- 2025AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences24 Dec 2025
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPS18 Dec 2025
- 2025HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis16 Dec 2025
- 2025Consistent Instance Field for Dynamic Scene Understanding16 Dec 2025
- 2025LASER: Layer-wise Scale Alignment for Training-Free Streaming 4D Reconstruction15 Dec 2025
- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video12 Dec 2025
- 2025MultiEgo: A Multi-View Egocentric Video Dataset for 4D Scene Reconstruction12 Dec 2025
- 2025Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects8 Dec 2025
50 newest of 344 All 344 (JSON)
- 20244Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Modelscited by 64
- 2024Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusioncited by 24
- 2024Diffusion Priors for Dynamic View Synthesis from Monocular Videoscited by 18
- 2023DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editingcited by 17
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
- 20244Dynamic: Text-to-4D Generation with Hybrid Priorscited by 15
- 2025Advances in Artificial Intelligence: A Review for the Creative Industriescited by 2
- 2025SHaDe: Compact and Consistent Dynamic 3D Reconstruction via Tri-Plane Deformation and Latent Diffusioncited by 0
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPScited by 0
- 2025Instant Expressive Gaussian Head Avatars at Over 100 FPS18 Dec 2025
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models17 Jul 2025
- 2025SHaDe: Compact and Consistent Dynamic 3D Reconstruction via Tri-Plane Deformation and Latent Diffusion22 May 2025
- 2025Advances in Artificial Intelligence: A Review for the Creative Industries6 Jan 2025
- 20244Dynamic: Text-to-4D Generation with Hybrid Priors17 Jul 2024
- 2024Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion13 Jun 2024
- 20244Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models11 Jun 2024
- 2024Diffusion Priors for Dynamic View Synthesis from Monocular Videos10 Jan 2024
- 2023DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing16 Oct 2023
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2025From 2D to 3D Cognition: A Brief Survey of General World Modelscited by 4
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
12 most cited of 331 All 331 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026DispFlow-GS: Displacement Flow Supervision with Motion Disentangling for Monocular Deformable 3D Gaussian Splatting29 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming15 Sep 2026
- 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction8 Sep 2026
- 2026PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction5 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting31 Aug 2026
- 2026Stochastic Liquid Deformation Fields: An SDE Generalisation of Closed-Form Continuous-Time Cells for Dynamic 3D Gaussian Splatting27 Aug 2026
- 2026LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting24 Aug 2026
12 newest of 331 All 331 (JSON)