SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
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Abstract (arXiv)
Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m2 at a volumetric resolution of 3.5 mm3. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.
Key facts. Cited by 62 papers in the map (data through 7 Oct 2026). Builds on 52 of its 82 references that are in the map. First posted on arXiv 12 Dec 2023.
Builds on
52 of 82 references.
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- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
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- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2021Advances in Neural Renderingcited by 365
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 326
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 317
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
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- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2021DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Renderingcited by 60
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
- 2022Real-Time Neural Light Field on Mobile Devicescited by 48
- 2023Real-Time Neural Rasterization for Large Scenescited by 37
- 2022AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Trainingcited by 31
- 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
- 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
- 2023GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fieldscited by 26
- 2023Re-ReND: Real-time Rendering of NeRFs across Devicescited by 17
50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2024: 32; 2025: 16; 2026: 14.
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- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
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- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
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- 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 41
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- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024GS-Hider: Hiding Messages into 3D Gaussian Splattingcited by 26
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- 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23
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- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 2025Optimized Minimal 3D Gaussian Splattingcited by 16
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- 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Videocited by 11
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
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- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
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- 2026Global Structure-from-Motion Meets Feedforward Reconstructioncited by 6
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
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- 2024Radiance Fields from Photonscited by 3
- 2024What Makes for a Good Stereoscopic Image?cited by 3
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- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
- 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Facescited by 1
- 2024Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearancescited by 1
- 2024DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displayscited by 1
- 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
- 2024InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexitycited by 0
- 2024InterNeRF: Scaling Radiance Fields via Parameter Interpolationcited by 0
50 most cited of 62 All 62 (JSON)
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping29 Jun 2026
- 2026Global Structure-from-Motion Meets Feedforward Reconstruction25 May 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026ZeD-MAP: Bundle Adjustment Guided Zero-Shot Depth Maps for Real-Time Aerial Imaging6 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video23 Mar 2026
- 2026Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives20 Mar 2026
- 2026Refine Now, Query Fast: A Decoupled Refinement Paradigm for Implicit Neural Fields16 Feb 2026
- 2026Wid3R: Wide Field-of-View 3D Reconstruction via Camera Model Conditioning5 Feb 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
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- 2025Learning Neural Exposure Fields for View Synthesis9 Oct 2025
- 2025A Bag of Tricks for Efficient Implicit Neural Point Clouds26 Aug 2025
- 20253D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization9 Aug 2025
- 2025Complex-Valued Holographic Radiance Fields10 Jun 2025
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images5 Jun 2025
- 2025EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR3 Jun 2025
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras29 May 2025
- 2025MP-SfM: Monocular Surface Priors for Robust Structure-from-Motion28 Apr 2025
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering17 Apr 2025
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation8 Apr 2025
- 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds24 Mar 2025
- 2025Optimized Minimal 3D Gaussian Splatting21 Mar 2025
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering20 Mar 2025
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?26 Feb 2025
- 2025Radiant Foam: Real-Time Differentiable Ray Tracing3 Feb 2025
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2024What Makes for a Good Stereoscopic Image?30 Dec 2024
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting17 Dec 2024
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering5 Dec 2024
- 2024Volumetrically Consistent 3D Gaussian Rasterization4 Dec 2024
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency10 Oct 2024
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis2 Oct 2024
- 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB24 Sep 2024
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction17 Sep 2024
- 2024Incorporating dense metric depth into neural 3D representations for view synthesis and relighting4 Sep 2024
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes4 Sep 2024
- 2024WorldScribe: Towards Context-Aware Live Visual Descriptions13 Aug 2024
- 2024DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays19 Jul 2024
- 2024Radiance Fields from Photons12 Jul 2024
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenes9 Jul 2024
- 2024Reducing the Memory Footprint of 3D Gaussian Splatting24 Jun 2024
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resources21 Jun 2024
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets17 Jun 2024
- 2024InterNeRF: Scaling Radiance Fields via Parameter Interpolation17 Jun 2024
50 newest of 62 All 62 (JSON)
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
12 most cited of 61 All 61 (JSON)
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping29 Jun 2026
- 2026Global Structure-from-Motion Meets Feedforward Reconstruction25 May 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026ZeD-MAP: Bundle Adjustment Guided Zero-Shot Depth Maps for Real-Time Aerial Imaging6 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video23 Mar 2026
- 2026Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives20 Mar 2026
- 2026Refine Now, Query Fast: A Decoupled Refinement Paradigm for Implicit Neural Fields16 Feb 2026
- 2026Wid3R: Wide Field-of-View 3D Reconstruction via Camera Model Conditioning5 Feb 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
12 newest of 61 All 61 (JSON)