mlsanityData to 7 Oct 2026

SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

arXiv 2312.07541 ↗First posted 12 Dec 2023cs.CV cs.GRcited by 62

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Abstract (arXiv)

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m2 at a volumetric resolution of 3.5 mm3. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.

Key facts. Cited by 62 papers in the map (data through 7 Oct 2026). Builds on 52 of its 82 references that are in the map. First posted on arXiv 12 Dec 2023.

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52 of 82 references.

References · 52

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  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  4. 2015Distilling the Knowledge in a Neural Networkcited by 10,076
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  6. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  8. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  9. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  10. 2020Knowledge Distillation: A Surveycited by 1,578
  11. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  12. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
38 more
  1. 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,061
  2. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  3. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  4. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  5. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  6. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  7. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  8. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  9. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  10. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  11. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  12. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  13. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  14. 2021Advances in Neural Renderingcited by 365
  15. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  16. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  17. 2019Neural Point-Based Graphicscited by 326
  18. 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 317
  19. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  20. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  21. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  22. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  23. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  24. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  25. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
  26. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  27. 2020DeRF: Decomposed Radiance Fieldscited by 163
  28. 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
  29. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  30. 2021DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Renderingcited by 60
  31. 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
  32. 2022Real-Time Neural Light Field on Mobile Devicescited by 48
  33. 2023Real-Time Neural Rasterization for Large Scenescited by 37
  34. 2022AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Trainingcited by 31
  35. 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
  36. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
  37. 2023GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fieldscited by 26
  38. 2023Re-ReND: Real-time Rendering of NeRFs across Devicescited by 17

50 most cited of 52 All 52 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 32; 2025: 16; 2026: 14.

62 papers.

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  1. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  2. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  3. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  4. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  5. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  6. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  7. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  8. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  9. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  10. 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 41
  11. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  12. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
38 more
  1. 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
  2. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  3. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  4. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  5. 2024GS-Hider: Hiding Messages into 3D Gaussian Splattingcited by 26
  6. 2024WorldScribe: Towards Context-Aware Live Visual Descriptionscited by 26
  7. 2024LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitivescited by 25
  8. 2025MP-SfM: Monocular Surface Priors for Robust Structure-from-Motioncited by 25
  9. 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23
  10. 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
  11. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  12. 2025Optimized Minimal 3D Gaussian Splattingcited by 16
  13. 2025Neural Radiance Fields for the Real World: A Surveycited by 12
  14. 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Videocited by 11
  15. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
  16. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
  17. 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
  18. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
  19. 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
  20. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  21. 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstructioncited by 7
  22. 2026Global Structure-from-Motion Meets Feedforward Reconstructioncited by 6
  23. 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
  24. 2025Learning Neural Exposure Fields for View Synthesiscited by 4
  25. 2024Radiance Fields from Photonscited by 3
  26. 2024What Makes for a Good Stereoscopic Image?cited by 3
  27. 2026Wid3R: Wide Field-of-View 3D Reconstruction via Camera Model Conditioningcited by 3
  28. 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KBcited by 2
  29. 2025Complex-Valued Holographic Radiance Fieldscited by 2
  30. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
  31. 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
  32. 2024FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Facescited by 1
  33. 2024Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearancescited by 1
  34. 2024DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displayscited by 1
  35. 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
  36. 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
  37. 2024InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexitycited by 0
  38. 2024InterNeRF: Scaling Radiance Fields via Parameter Interpolationcited by 0

50 most cited of 62 All 62 (JSON)