mlsanityData to 14 Oct 2026

What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation

arXiv 2609.14899 ↗First posted 14 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Neural 3D scene editing is often evaluated by semantic alignment alone, although a convincing result may alter unrelated content or become inconsistent across views. We introduce EditBench3D, a representation-agnostic benchmark that treats editing as controlled information replacement. It evaluates four complementary properties: instruction fidelity, spatial locality, cross-view consistency, and preservation of non-target content. The protocol combines visibility-aware 3D target supports, paired descriptions, held-out cameras, and five edit families covering appearance, material, geometry, and object-level changes. We evaluate eight representative NeRF, 3D Gaussian Splatting, hybrid, and proxy-based editors on 240 scene-edit pairs. The study shows that semantic fidelity is only weakly associated with the other editing properties, and that no single method is optimal across all dimensions. Explicit Gaussian editors offer a strong overall balance, whereas direct proxy manipulation provides the most conservative edits at the cost of open-ended fidelity. These findings support reporting editability as a multi-objective profile rather than a single semantic score.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 57 of its 69 references that are in the map. First posted on arXiv 14 Sep 2026.

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References · 57

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38 more
  1. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
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  38. 2025InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Priorcited by 19

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