DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes
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Abstract (arXiv)
Modeling dynamic scenes is important for many applications such as virtual reality and telepresence. Despite achieving unprecedented fidelity for novel view synthesis in dynamic scenes, existing methods based on Neural Radiance Fields (NeRF) suffer from slow convergence (i.e., model training time measured in days). In this paper, we present DeVRF, a novel representation to accelerate learning dynamic radiance fields. The core of DeVRF is to model both the 3D canonical space and 4D deformation field of a dynamic, non-rigid scene with explicit and discrete voxel-based representations. However, it is quite challenging to train such a representation which has a large number of model parameters, often resulting in overfitting issues. To overcome this challenge, we devise a novel static-to-dynamic learning paradigm together with a new data capture setup that is convenient to deploy in practice. This paradigm unlocks efficient learning of deformable radiance fields via utilizing the 3D volumetric canonical space learnt from multi-view static images to ease the learning of 4D voxel deformation field with only few-view dynamic sequences. To further improve the efficiency of our DeVRF and its synthesized novel view's quality, we conduct thorough explorations and identify a set of strategies. We evaluate DeVRF on both synthetic and real-world dynamic scenes with different types of deformation. Experiments demonstrate that DeVRF achieves two orders of magnitude speedup (100x faster) with on-par high-fidelity results compared to the previous state-of-the-art approaches. The code and dataset will be released in https://github.com/showlab/DeVRF.
Key facts. Cited by 103 papers in the map (data through 14 Oct 2026). Builds on 30 of its 51 references that are in the map. First posted on arXiv 31 May 2022.
Builds on
30 of 51 references.
References · 30
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
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- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
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- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
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- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
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Citing papers per year: 2022: 9; 2023: 43; 2024: 34; 2025: 13; 2026: 4.
103 papers.
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- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
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- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
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- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting3 Oct 2025
- 2025Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content29 Aug 2025
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene11 Jun 2025
- 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping9 Jun 2025
- 2025FreeGave: 3D Physics Learning from Dynamic Videos by Gaussian Velocity9 Jun 2025
- 2025Layered Motion Fusion: Lifting Motion Segmentation to 3D in Egocentric Videos5 Jun 2025
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