Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging
Not on the map. Why?
Abstract (arXiv)
3D scene reconstruction, modeling, and rendering are highly relevant for numerous tasks, and 3D Gaussian splatting has become a standard choice in this context. Its feed-forward variants provide fast reconstruction from sparse input views but often produce per-pixel primitives, leading to highly redundant and thus inefficient representations. We present a structure-aware merging pipeline that takes per-pixel primitives from any feed-forward method and consolidates them into a compact, content-adaptive Gaussian set while largely retaining visual quality at just frac120th of the Gaussians of a per-pixel method. We group spatially coherent Gaussians of similar appearance into variable-size clusters via adaptive superpixel segmentation guided by a saliency map, which allocates fine segments to textured regions and coarse segments to homogeneous areas. We compress each cluster into a compact latent representation through a learned encoder, then match and consolidate representations across views based on geometric overlap and feature similarity via a learned merger. A level-of-detail decoder then produces the final Gaussians at a controllable resolution, enabling a flexible quality-efficiency trade-off at inference. As a post-processing module, the pipeline is backbone-agnostic, leveraging the strengths of existing feed-forward methods. This leads to better and more robust quality than achieved by previous approaches that target a reduction in primitive count, while providing a highly compact representation, that can be rendered efficiently.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 45 of its 61 references that are in the map. First posted on arXiv 11 Aug 2026.
Builds on
45 of 61 references.
References · 45
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 397
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
33 more
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 150
- 2023ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Imagecited by 111
- 2024FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenescited by 89
- 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 78
- 2024SCube: Instant Large-Scale Scene Reconstruction using VoxSplatscited by 60
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2025VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Predictioncited by 48
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2025ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGScited by 32
- 2025Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Imagescited by 27
- 2025EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesiscited by 21
- 2025Optimized Minimal 3D Gaussian Splattingcited by 19
- 2025ReSplat: Learning Recurrent Gaussian Splattingcited by 15
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 11
- 2024A comprehensive review and new taxonomy on superpixel segmentationcited by 8
- 2025MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAMcited by 6
- 2025Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splattingcited by 5
- 2025Smol-GS: Compact Representations for Abstract 3D Gaussian Splattingcited by 1
Built on by
Not cited yet.