mlsanityData to 7 Oct 2026

Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos

arXiv 2406.18717 ↗First posted 26 Jun 2024cs.CVcited by 96

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Abstract (arXiv)

Gaussian splatting has become a popular representation for novel-view synthesis, exhibiting clear strengths in efficiency, photometric quality, and compositional edibility. Following its success, many works have extended Gaussians to 4D, showing that dynamic Gaussians maintain these benefits while also tracking scene geometry far better than alternative representations. Yet, these methods assume dense multi-view videos as supervision. In this work, we are interested in extending the capability of Gaussian scene representations to casually captured monocular videos. We show that existing 4D Gaussian methods dramatically fail in this setup because the monocular setting is underconstrained. Building off this finding, we propose a method we call Dynamic Gaussian Marbles, which consist of three core modifications that target the difficulties of the monocular setting. First, we use isotropic Gaussian "marbles'', reducing the degrees of freedom of each Gaussian. Second, we employ a hierarchical divide and-conquer learning strategy to efficiently guide the optimization towards solutions with globally coherent motion. Finally, we add image-level and geometry-level priors into the optimization, including a tracking loss that takes advantage of recent progress in point tracking. By constraining the optimization, Dynamic Gaussian Marbles learns Gaussian trajectories that enable novel-view rendering and accurately capture the 3D motion of the scene elements. We evaluate on the Nvidia Dynamic Scenes dataset and the DyCheck iPhone dataset, and show that Gaussian Marbles significantly outperforms other Gaussian baselines in quality, and is on-par with non-Gaussian representations, all while maintaining the efficiency, compositionality, editability, and tracking benefits of Gaussians. Our project page can be found here https://geometry.stanford.edu/projects/dynamic-gaussian-marbles.github.io/.

Key facts. Cited by 96 papers in the map (data through 7 Oct 2026). Builds on 41 of its 66 references that are in the map. First posted on arXiv 26 Jun 2024.

Builds on

41 of 66 references.

References · 41

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
  3. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  4. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  5. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  6. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  7. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  9. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  11. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  12. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
29 more
  1. 2018YouTube-VOS: A Large-Scale Video Object Segmentation Benchmarkcited by 381
  2. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  3. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  4. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  5. 2020Softmax Splatting for Video Frame Interpolationcited by 276
  6. 2023Track Anything: Segment Anything Meets Videoscited by 230
  7. 2022Particle Video Revisited: Tracking Through Occlusions Using Point Trajectoriescited by 215
  8. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  9. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  10. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  11. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
  12. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  13. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  14. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  15. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  16. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  17. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
  18. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  19. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  20. 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
  21. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
  22. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
  23. 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
  24. 2023Pseudo-Generalized Dynamic View Synthesis from a Videocited by 27
  25. 2022Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Modelcited by 25
  26. 2022D-TensoRF: Tensorial Radiance Fields for Dynamic Scenescited by 19
  27. 2024Diffusion Priors for Dynamic View Synthesis from Monocular Videoscited by 18
  28. 2023MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Videocited by 9
  29. 2024A New Split Algorithm for 3D Gaussian Splattingcited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 13; 2025: 52; 2026: 31.

96 papers.

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  1. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  2. 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
  3. 2024ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuningcited by 68
  4. 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 48
  5. 2025Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstructioncited by 43
  6. 2025Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistencycited by 34
  7. 2025MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Secondcited by 31
  8. 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 21
  9. 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
  10. 2025Generative Video Motion Editing with 3D Point Trackscited by 21
  11. 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
  12. 2025MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusioncited by 18
38 more
  1. 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
  2. 2025PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understandingcited by 16
  3. 2025Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fieldscited by 13
  4. 2025Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videoscited by 13
  5. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  6. 2025Dynamic View Synthesis as an Inverse Problemcited by 12
  7. 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpaintingcited by 11
  8. 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
  9. 2024DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstructioncited by 10
  10. 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
  11. 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenescited by 8
  12. 2025Category-Agnostic Neural Object Riggingcited by 8
  13. 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
  14. 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 8
  15. 2024RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videoscited by 7
  16. 2025StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streamscited by 7
  17. 2025HoliGS: Holistic Gaussian Splatting for Embodied View Synthesiscited by 7
  18. 2025MASIV: Toward Material-Agnostic System Identification from Videoscited by 7
  19. 2025PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videoscited by 7
  20. 2025C4D: 4D Made from 3D through Dual Correspondencescited by 7
  21. 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
  22. 2024Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rulescited by 6
  23. 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesiscited by 6
  24. 2025MonoMobility: Zero-Shot 3D Mobility Analysis from Monocular Videoscited by 6
  25. 2024SimVS: Simulating World Inconsistencies for Robust View Synthesiscited by 5
  26. 2025Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splattingcited by 5
  27. 2025GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Renderingcited by 5
  28. 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 5
  29. 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
  30. 2024Street Gaussians without 3D Object Trackercited by 4
  31. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  32. 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
  33. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  34. 2025ProTracker: Probabilistic Integration for Robust and Accurate Point Trackingcited by 3
  35. 2026TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstructioncited by 3
  36. 2026Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAMcited by 3
  37. 2024Gaussian Splatting Lucas-Kanadecited by 2
  38. 2025Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fieldscited by 2

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