Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
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Abstract (arXiv)
Gaussian splatting has become a popular representation for novel-view synthesis, exhibiting clear strengths in efficiency, photometric quality, and compositional edibility. Following its success, many works have extended Gaussians to 4D, showing that dynamic Gaussians maintain these benefits while also tracking scene geometry far better than alternative representations. Yet, these methods assume dense multi-view videos as supervision. In this work, we are interested in extending the capability of Gaussian scene representations to casually captured monocular videos. We show that existing 4D Gaussian methods dramatically fail in this setup because the monocular setting is underconstrained. Building off this finding, we propose a method we call Dynamic Gaussian Marbles, which consist of three core modifications that target the difficulties of the monocular setting. First, we use isotropic Gaussian "marbles'', reducing the degrees of freedom of each Gaussian. Second, we employ a hierarchical divide and-conquer learning strategy to efficiently guide the optimization towards solutions with globally coherent motion. Finally, we add image-level and geometry-level priors into the optimization, including a tracking loss that takes advantage of recent progress in point tracking. By constraining the optimization, Dynamic Gaussian Marbles learns Gaussian trajectories that enable novel-view rendering and accurately capture the 3D motion of the scene elements. We evaluate on the Nvidia Dynamic Scenes dataset and the DyCheck iPhone dataset, and show that Gaussian Marbles significantly outperforms other Gaussian baselines in quality, and is on-par with non-Gaussian representations, all while maintaining the efficiency, compositionality, editability, and tracking benefits of Gaussians. Our project page can be found here https://geometry.stanford.edu/projects/dynamic-gaussian-marbles.github.io/.
Key facts. Cited by 96 papers in the map (data through 7 Oct 2026). Builds on 41 of its 66 references that are in the map. First posted on arXiv 26 Jun 2024.
Builds on
41 of 66 references.
References · 41
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
29 more
- 2018YouTube-VOS: A Large-Scale Video Object Segmentation Benchmarkcited by 381
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2020Softmax Splatting for Video Frame Interpolationcited by 276
- 2023Track Anything: Segment Anything Meets Videoscited by 230
- 2022Particle Video Revisited: Tracking Through Occlusions Using Point Trajectoriescited by 215
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
- 2023Pseudo-Generalized Dynamic View Synthesis from a Videocited by 27
- 2022Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Modelcited by 25
- 2022D-TensoRF: Tensorial Radiance Fields for Dynamic Scenescited by 19
- 2024Diffusion Priors for Dynamic View Synthesis from Monocular Videoscited by 18
- 2023MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Videocited by 9
- 2024A New Split Algorithm for 3D Gaussian Splattingcited by 6
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Citing papers per year: 2024: 13; 2025: 52; 2026: 31.
96 papers.
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- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
- 2024ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuningcited by 68
- 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 48
- 2025Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstructioncited by 43
- 2025Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistencycited by 34
- 2025MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Secondcited by 31
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 21
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
- 2025Generative Video Motion Editing with 3D Point Trackscited by 21
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusioncited by 18
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- 2025Dynamic View Synthesis as an Inverse Problemcited by 12
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- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2024DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstructioncited by 10
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenescited by 8
- 2025Category-Agnostic Neural Object Riggingcited by 8
- 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 8
- 2024RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videoscited by 7
- 2025StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streamscited by 7
- 2025HoliGS: Holistic Gaussian Splatting for Embodied View Synthesiscited by 7
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- 2025PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videoscited by 7
- 2025C4D: 4D Made from 3D through Dual Correspondencescited by 7
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- 2024Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rulescited by 6
- 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesiscited by 6
- 2025MonoMobility: Zero-Shot 3D Mobility Analysis from Monocular Videoscited by 6
- 2024SimVS: Simulating World Inconsistencies for Robust View Synthesiscited by 5
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- 2025GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Renderingcited by 5
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 5
- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
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- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
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- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction5 Sep 2026
- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting31 Aug 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models5 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video20 Jul 2026
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis2 Jul 2026
- 2026MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting2 Jul 2026
- 2026World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video1 Jul 2026
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- 2026Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting29 Jun 2026
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- 2026Temporally Aware Densification for Dynamic 3D Gaussian Splatting22 Jun 2026
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos1 Jun 2026
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video22 May 2026
- 2026No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos21 May 2026
- 2026Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM24 Apr 2026
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes3 Apr 2026
- 2026TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction2 Apr 2026
- 2026MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting31 Mar 2026
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- 2026HDR-NSFF: High Dynamic Range Neural Scene Flow Fields9 Mar 2026
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- 2025C4D: 4D Made from 3D through Dual Correspondences16 Oct 2025
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction14 Oct 2025
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos12 Oct 2025
- 2025Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussians10 Oct 2025
- 2025MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulator5 Oct 2025
- 2025Bridging the Gap Between Multimodal Foundation Models and World Models4 Oct 2025
- 2025Instant4D: 4D Gaussian Splatting in Minutes1 Oct 2025
- 2025PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos29 Sep 2025
- 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos27 Sep 2025
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos22 Sep 2025
50 newest of 96 All 96 (JSON)
- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
- 2025Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videoscited by 13
- 2025Dynamic View Synthesis as an Inverse Problemcited by 12
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenescited by 8
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
- 2026UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Modelscited by 2
- 2026UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models5 Aug 2026
- 2025Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos16 Jul 2025
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs23 Jun 2025
- 2025Dynamic View Synthesis as an Inverse Problem9 Jun 2025
- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models7 Mar 2025
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes28 Nov 2024
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
- 2024ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuningcited by 68
- 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 48
- 2025Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstructioncited by 43
- 2025Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistencycited by 34
- 2025MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Secondcited by 31
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 21
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
- 2025Generative Video Motion Editing with 3D Point Trackscited by 21
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusioncited by 18
- 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
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- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction5 Sep 2026
- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting31 Aug 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video20 Jul 2026
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis2 Jul 2026
- 2026MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting2 Jul 2026
- 2026World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video1 Jul 2026
- 2026Learning Efficient 4D Gaussian Representations from Monocular Videos with Flow Splatting29 Jun 2026
12 newest of 88 All 88 (JSON)