3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
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Abstract (arXiv)
Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. Project page: convexsplatting.github.io.
Key facts. Cited by 50 papers in the map (data through 7 Oct 2026). Builds on 39 of its 58 references that are in the map. First posted on arXiv 22 Nov 2024.
Builds on
39 of 58 references.
References · 39
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
27 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2017Neural 3D Mesh Renderercited by 437
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2019BSP-Net: Generating Compact Meshes via Binary Space Partitioningcited by 205
- 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 180
- 2019CvxNet: Learnable Convex Decompositioncited by 173
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
- 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 123
- 2023Learning to Render Novel Views from Wide-Baseline Stereo Pairscited by 103
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 61
- 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2019Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderercited by 18
- 2022SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Imagescited by 17
- 2024TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Trackscited by 12
- 2024Differentiable Convex Polyhedra Optimization from Multi-view Imagescited by 1
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Citing papers per year: 2024: 2; 2025: 22; 2026: 26.
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- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2025Deformable Beta Splattingcited by 38
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2025SuperDec: 3D Scene Decomposition with Superquadric Primitivescited by 19
- 2024Deformable Radial Kernel Splattingcited by 17
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenescited by 6
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38 more
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- 2025Universal Beta Splattingcited by 3
- 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingcited by 3
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
- 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenescited by 2
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstructioncited by 2
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2025Grids Often Outperform Implicit Neural Representations at Compressing Dense Signalscited by 1
- 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
- 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraintscited by 1
- 2025SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splattingcited by 1
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Enginecited by 1
- 2026SoccerNet 2026 Challenges Resultscited by 1
- 2025The Architecture of Trust: A Framework for AI-Augmented Real Estate Valuation in the Era of Structured Datacited by 0
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0
- 2026DiffBMP: Differentiable Rendering with Bitmap Primitivescited by 0
- 2026SwiftGS: Episodic Priors for Immediate Satellite Surface Recoverycited by 0
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
- 2026A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splattingcited by 0
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0
- 2026NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertaintycited by 0
- 2026Learning View-Dependent Splatting Kernelscited by 0
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolutioncited by 0
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Mergingcited by 0
- 2026Inverse Rendering for Modeling with Line Primitivescited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026Light Field Primitive for Novel View Synthesiscited by 0
- 2026NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splattingcited by 0
- 2026NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting29 Sep 2026
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Inverse Rendering for Modeling with Line Primitives1 Sep 2026
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging11 Aug 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026SoccerNet 2026 Challenges Results8 Jul 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation23 Jun 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
38 more
- 2026NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertainty18 May 2026
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine18 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting20 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026SwiftGS: Episodic Priors for Immediate Satellite Surface Recovery19 Mar 2026
- 2026DiffBMP: Differentiable Rendering with Bitmap Primitives26 Feb 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles17 Feb 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction29 Jan 2026
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives10 Nov 2025
- 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes10 Nov 2025
- 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting7 Nov 2025
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitives9 Oct 2025
- 2025Universal Beta Splatting30 Sep 2025
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Triangles29 Sep 2025
- 2025SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting14 Sep 2025
- 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints12 Sep 2025
- 2025A Bag of Tricks for Efficient Implicit Neural Point Clouds26 Aug 2025
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering7 Aug 2025
- 2025The Architecture of Trust: A Framework for AI-Augmented Real Estate Valuation in the Era of Structured Data4 Aug 2025
- 20252D Triangle Splatting for Direct Differentiable Mesh Training23 Jun 2025
- 2025Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals10 Jun 2025
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis29 May 2025
- 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes26 May 2025
- 2025Triangle Splatting for Real-Time Radiance Field Rendering25 May 2025
- 2025SuperDec: 3D Scene Decomposition with Superquadric Primitives1 Apr 2025
- 2025Deformable Beta Splatting27 Jan 2025
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Rendering27 Jan 2025
- 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions21 Jan 2025
- 2024Deformable Radial Kernel Splatting16 Dec 2024
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives25 Nov 2024
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2025Deformable Beta Splattingcited by 38
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2025SuperDec: 3D Scene Decomposition with Superquadric Primitivescited by 19
- 2024Deformable Radial Kernel Splattingcited by 17
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenescited by 6
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
12 most cited of 48 All 48 (JSON)
- 2026NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting29 Sep 2026
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Inverse Rendering for Modeling with Line Primitives1 Sep 2026
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging11 Aug 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026SoccerNet 2026 Challenges Results8 Jul 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertainty18 May 2026
12 newest of 48 All 48 (JSON)