mlsanityData to 7 Oct 2026

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

arXiv 2411.14974 ↗First posted 22 Nov 2024cs.CVcited by 50

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Abstract (arXiv)

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. Project page: convexsplatting.github.io.

Key facts. Cited by 50 papers in the map (data through 7 Oct 2026). Builds on 39 of its 58 references that are in the map. First posted on arXiv 22 Nov 2024.

Builds on

39 of 58 references.

References · 39

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  11. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  12. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
27 more
  1. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  2. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  3. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  4. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  5. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  6. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  7. 2017Neural 3D Mesh Renderercited by 437
  8. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  9. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  10. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  11. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  12. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  13. 2019BSP-Net: Generating Compact Meshes via Binary Space Partitioningcited by 205
  14. 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
  15. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 180
  16. 2019CvxNet: Learnable Convex Decompositioncited by 173
  17. 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
  18. 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 123
  19. 2023Learning to Render Novel Views from Wide-Baseline Stereo Pairscited by 103
  20. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  21. 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 61
  22. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  23. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  24. 2019Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderercited by 18
  25. 2022SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Imagescited by 17
  26. 2024TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Trackscited by 12
  27. 2024Differentiable Convex Polyhedra Optimization from Multi-view Imagescited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 22; 2026: 26.

50 papers.

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  1. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  2. 2025Deformable Beta Splattingcited by 38
  3. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  4. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  5. 2025SuperDec: 3D Scene Decomposition with Superquadric Primitivescited by 19
  6. 2024Deformable Radial Kernel Splattingcited by 17
  7. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  8. 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
  9. 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
  10. 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenescited by 6
  11. 2025Radiance Meshes for Volumetric Reconstructioncited by 6
  12. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
38 more
  1. 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
  2. 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 5
  3. 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 4
  4. 2025Universal Beta Splattingcited by 3
  5. 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingcited by 3
  6. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3
  7. 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
  8. 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenescited by 2
  9. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
  10. 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstructioncited by 2
  11. 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
  12. 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
  13. 2025Grids Often Outperform Implicit Neural Representations at Compressing Dense Signalscited by 1
  14. 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
  15. 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraintscited by 1
  16. 2025SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splattingcited by 1
  17. 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
  18. 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Enginecited by 1
  19. 2026SoccerNet 2026 Challenges Resultscited by 1
  20. 2025The Architecture of Trust: A Framework for AI-Augmented Real Estate Valuation in the Era of Structured Datacited by 0
  21. 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0
  22. 2026DiffBMP: Differentiable Rendering with Bitmap Primitivescited by 0
  23. 2026SwiftGS: Episodic Priors for Immediate Satellite Surface Recoverycited by 0
  24. 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
  25. 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
  26. 2026A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splattingcited by 0
  27. 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0
  28. 2026NeRF-based Spacecraft Reconstruction from Monocular Imagery Under Illumination Variability and Pose Uncertaintycited by 0
  29. 2026Learning View-Dependent Splatting Kernelscited by 0
  30. 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
  31. 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolutioncited by 0
  32. 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
  33. 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
  34. 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Mergingcited by 0
  35. 2026Inverse Rendering for Modeling with Line Primitivescited by 0
  36. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
  37. 2026Light Field Primitive for Novel View Synthesiscited by 0
  38. 2026NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splattingcited by 0