Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting
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Abstract (arXiv)
Learned image codecs (LICs) achieve high reconstruction quality, but their decoding speed is often insufficient for immersive virtual reality (VR). Gaussian splatting (GS) codecs render much faster, yet still lag in reconstruction quality and typically decide primitive allocation without considering the coding cost of each primitive. We introduce OIC-GS, an omnidirectional GS codec with a new hierarchical HEALPix primitive grid representation. Gaussian primitives are anchored at predefined spherical locations, eliminating explicit coordinate coding. Finer levels refine their coarser ancestors, naturally supporting coarse-to-fine reconstruction and layered transmission. The predefined grid also enables efficient viewport decoding by selecting only view-relevant primitives. We further introduce a lightweight entropy model for quantized primitives and optimize the codec under a spherical rate-distortion objective. Primitives with insufficient rate-distortion benefit are automatically removed when their quantized opacity becomes zero, allowing OIC-GS to adapt both primitive density and level of detail without a fixed primitive budget. A single bitstream supports full-sphere, viewport-dependent, and progressive decoding. The first viewport reaches final quality after decoding only 52% of the bitstream, and is then rendered at 1,270 FPS. On a 100-image omnidirectional benchmark, OIC-GS outperforms all evaluated GS codecs, reducing WS-PSNR BD-rate by 49.6% over GaussianImage++ and 68.6% over SGI, which uses a learned entropy model.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 32 of its 50 references that are in the map. First posted on arXiv 28 Sep 2026.
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32 of 50 references.
References · 32
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
- 2018Variational image compression with a scale hyperpriorcited by 910
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- 2018Joint Autoregressive and Hierarchical Priors for Learned Image Compressioncited by 642
- 2020Learned Image Compression with Discretized Gaussian Mixture Likelihoods and Attention Modulescited by 570
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2022ELIC: Efficient Learned Image Compression with Unevenly Grouped Space-Channel Contextual Adaptive Codingcited by 296
- 2021COIN: COmpression with Implicit Neural representationscited by 232
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2021Checkerboard Context Model for Efficient Learned Image Compressioncited by 193
20 more
- 2021Implicit Neural Representations for Image Compressioncited by 161
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 97
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
- 2018DeepSphere: Efficient spherical Convolutional Neural Network with HEALPix sampling for cosmological applicationscited by 61
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- 2025Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splattingcited by 28
- 2025Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splattingcited by 17
- 2016Viewport-Adaptive Navigable 360-Degree Video Deliverycited by 7
- 2021OSLO: On-the-Sphere Learning for Omnidirectional images and its application to 360-degree image compressioncited by 6
- 2021Pseudocylindrical Convolutions for Learned Omnidirectional Image Compressioncited by 6
- 2025GaussianImage++: Boosted Image Representation and Compression with 2D Gaussian Splattingcited by 4
- 2025Structure-Guided Allocation of 2D Gaussians for Image Representation and Compressioncited by 4
- 2026SGI: Structured 2D Gaussians for Efficient and Compact Large Image Representationcited by 3
- 2025Contour Information Aware 2D Gaussian Splatting for Image Representationcited by 2
- 2026P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Videocited by 1
- 2026Viewport-based Neural 360deg Image Compressioncited by 1
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