mlsanityData to 14 Oct 2026

Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios

arXiv 2606.29496 ↗First posted 28 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

We present RefineSplat, a systematic framework that effectively constructs transient masks to identify diverse ambiguous distractors. To do this, we qualitatively and quantitatively analyze issues and propose a novel entropy-aware adaptive masking method. Unlike existing approaches that struggle to distinguish transient elements from static scenes due to color or semantic ambiguity, RefineSplat captures ambiguous distractors leveraging entropy and instance masks. Furthermore, we propose a simple yet effective entropy-aware density control to align Gaussians in ambiguous scenarios considering Entropy-aware positional gradients. Additionally, to rigorously validate our method, we first create and release the Ambiguous wild dataset, including 18 scenes where distractors and static scenes are hard to distinguish due to color or semantic resemblances. Experimental results on various datasets demonstrate that RefineSplat shows state-of-the-art performance, showing distractor-free novel view synthesis.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 52 of its 62 references that are in the map. First posted on arXiv 28 Jun 2026.

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References · 52

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38 more
  1. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  2. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  3. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
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  7. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
  8. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
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  10. 2024Revising Densification in Gaussian Splattingcited by 128
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  13. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  14. 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
  15. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  16. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  17. 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
  18. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  19. 2023Cross-Ray Neural Radiance Fields for Novel-view Synthesis from Unconstrained Image Collectionscited by 54
  20. 2025SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretrainingcited by 52
  21. 2025WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environmentscited by 50
  22. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  23. 2024Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collectionscited by 28
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  26. 2025Locality-aware Gaussian Compression for Fast and High-quality Renderingcited by 25
  27. 2025DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagerycited by 22
  28. 2025Optimized Minimal 3D Gaussian Splattingcited by 19
  29. 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingcited by 15
  30. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  31. 2024T-3DGS: Removing Transient Objects for 3D Scene Reconstructioncited by 13
  32. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  33. 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 11
  34. 2025Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splattingcited by 9
  35. 2025Zero-1-to-G: Taming Pretrained 2D Diffusion Model for Direct 3D Generationcited by 8
  36. 2024NexusSplats: Efficient 3D Gaussian Splatting in the Wildcited by 7
  37. 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
  38. 2025Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splattingcited by 6

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