3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based formulation, 3DGS is constrained to ideal pinhole cameras and lacks support for secondary lighting effects. Recent methods address these limitations by tracing the particles instead, but, this comes at the cost of significantly slower rendering. In this work, we propose 3D Gaussian Unscented Transform (3DGUT), replacing the EWA splatting formulation with the Unscented Transform that approximates the particles through sigma points, which can be projected exactly under any nonlinear projection function. This modification enables trivial support of distorted cameras with time dependent effects such as rolling shutter, while retaining the efficiency of rasterization. Additionally, we align our rendering formulation with that of tracing-based methods, enabling secondary ray tracing required to represent phenomena such as reflections and refraction within the same 3D representation. The source code is available at: https://github.com/nv-tlabs/3dgrut.
Key facts. Cited by 88 papers in the map (data through 14 Oct 2026). Builds on 44 of its 58 references that are in the map. First posted on arXiv 17 Dec 2024.
Builds on
44 of 58 references.
References · 44
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
32 more
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2020Free View Synthesiscited by 231
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 161
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2024Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motioncited by 29
- 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
- 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
- 2024Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Camerascited by 24
- 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Renderingcited by 19
- 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
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Citing papers per year: 2025: 41; 2026: 47.
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- 2026PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification24 Sep 2026
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
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- 2026Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving31 Aug 2026
- 2026Differentiable Voronoi Ray Tracing Beyond Rasterization Speeds18 Aug 2026
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation18 Aug 2026
- 2026Axolotl3D: a Unified Framework for Faithful 3D Shape Completion22 Jul 2026
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- 2026FullCircle: Effortless 3D Reconstruction from Casual 360^circ Captures23 Mar 2026
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- 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networks15 Dec 2025
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance12 Dec 2025
50 newest of 88 All 88 (JSON)
- 2025Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Modelscited by 84
- 2025RoaD: Rollouts as Demonstrations for Closed-Loop Supervised Fine-Tuning of Autonomous Driving Policiescited by 6
- 2026Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulationcited by 3
- 2026Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulationcited by 2
- 2026Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation15 Jul 2026
- 2026Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation20 Apr 2026
- 2025RoaD: Rollouts as Demonstrations for Closed-Loop Supervised Fine-Tuning of Autonomous Driving Policies1 Dec 2025
- 2025Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models10 Jun 2025
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2026RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policiescited by 24
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
- 2025Towards Physically Executable 3D Gaussian for Embodied Navigationcited by 17
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2026TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokenscited by 15
- 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priorscited by 14
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
- 2026DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancercited by 10
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
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- 2026PowerSim: Differentiable Physics Simulation and Rendering with Power Diagrams29 Sep 2026
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2026PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification24 Sep 2026
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026ConeGaussian: Anti-Aliased Gaussian Ray-Tracing for Generic Central Cameras11 Sep 2026
- 2026Differentiable Voronoi Ray Tracing Beyond Rasterization Speeds18 Aug 2026
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation18 Aug 2026
- 2026Axolotl3D: a Unified Framework for Faithful 3D Shape Completion22 Jul 2026
- 2026ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization20 Jul 2026
- 2026UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras29 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
12 newest of 77 All 77 (JSON)