Controllable Human-Object Interaction Synthesis
On the map: Diffusion models → Video generation
Abstract (arXiv)
Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generating synchronized object motion and human motion guided by language descriptions in 3D scenes. We propose Controllable Human-Object Interaction Synthesis (CHOIS), an approach that generates object motion and human motion simultaneously using a conditional diffusion model given a language description, initial object and human states, and sparse object waypoints. Here, language descriptions inform style and intent, and waypoints, which can be effectively extracted from high-level planning, ground the motion in the scene. Naively applying a diffusion model fails to predict object motion aligned with the input waypoints; it also cannot ensure the realism of interactions that require precise hand-object and human-floor contact. To overcome these problems, we introduce an object geometry loss as additional supervision to improve the matching between generated object motion and input object waypoints; we also design guidance terms to enforce contact constraints during the sampling process of the trained diffusion model. We demonstrate that our learned interaction module can synthesize realistic human-object interactions, adhering to provided textual descriptions and sparse waypoint conditions. Additionally, our module seamlessly integrates with a path planning module, enabling the generation of long-term interactions in 3D environments.
Key facts. Cited by 107 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 66 of its 70 references that are in the map. First posted on arXiv 6 Dec 2023.
Builds on
66 of 70 references.
Closest ancestors · 11
Same direction, newest first
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- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2023Single Motion Diffusion12 Feb
- 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
- 2022BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction25 Nov
- 2022Human Motion Diffusion Model29 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
- 2022Video Diffusion Models7 Apr
Other references · 55
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- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
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50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2024: 31; 2025: 44; 2026: 32.
107 papers.
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- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
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50 most cited of 107 All 107 (JSON)
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- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
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- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
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- 2025OnlineHOI: Towards Online Human-Object Interaction Generation and Perception12 Sep 2025
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- 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusion9 Sep 2025
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025Grounded Gesture Generation: Language, Motion, and Space6 Jul 2025
50 newest of 107 All 107 (JSON)
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 37
- 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
- 2024DeBaRA: Denoising-Based 3D Room Arrangement Generationcited by 20
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2024LEAD: Latent Realignment for Human Motion Diffusioncited by 9
- 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusioncited by 9
- 2025Target-Aware Video Diffusion Modelscited by 7
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
12 most cited of 26 All 26 (JSON)
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026EgoFlow: Gradient-Guided Flow Matching for Egocentric 6DoF Object Motion Generation1 Apr 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
- 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation24 Feb 2026
- 2026Reconstruction-Anchored Diffusion Model for Text-to-Motion Generation21 Jan 2026
- 2025Autoregressive Flow Matching for Motion Prediction27 Dec 2025
- 2025Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generation3 Nov 2025
- 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusion9 Sep 2025
12 newest of 26 All 26 (JSON)
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- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2024Human-Object Interaction from Human-Level Instructionscited by 62
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2025MotionGPT3: Human Motion as a Second Modalitycited by 36
12 most cited of 74 All 74 (JSON)
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraints2 Jul 2026
- 2026VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes29 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
- 2026InterPhys: Physics-aware Human Motion Synthesis in a Dynamic Scene1 May 2026
12 newest of 74 All 74 (JSON)
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