mlsanityData to 7 Oct 2026

Controllable Human-Object Interaction Synthesis

arXiv 2312.03913 ↗First posted 6 Dec 2023cs.CVcited by 107

On the map: Diffusion models → Video generation

Abstract (arXiv)

Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generating synchronized object motion and human motion guided by language descriptions in 3D scenes. We propose Controllable Human-Object Interaction Synthesis (CHOIS), an approach that generates object motion and human motion simultaneously using a conditional diffusion model given a language description, initial object and human states, and sparse object waypoints. Here, language descriptions inform style and intent, and waypoints, which can be effectively extracted from high-level planning, ground the motion in the scene. Naively applying a diffusion model fails to predict object motion aligned with the input waypoints; it also cannot ensure the realism of interactions that require precise hand-object and human-floor contact. To overcome these problems, we introduce an object geometry loss as additional supervision to improve the matching between generated object motion and input object waypoints; we also design guidance terms to enforce contact constraints during the sampling process of the trained diffusion model. We demonstrate that our learned interaction module can synthesize realistic human-object interactions, adhering to provided textual descriptions and sparse waypoint conditions. Additionally, our module seamlessly integrates with a path planning module, enabling the generation of long-term interactions in 3D environments.

Key facts. Cited by 107 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 66 of its 70 references that are in the map. First posted on arXiv 6 Dec 2023.

Builds on

66 of 70 references.

Closest ancestors · 11

Same direction, newest first

  1. 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis27 Jul
  2. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis14 Jul
  3. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Models1 Jun
  4. 2023Human Motion Diffusion as a Generative Prior2 Mar
  5. 2023Single Motion Diffusion12 Feb
  6. 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
  7. 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
  8. 2022BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction25 Nov
  9. 2022Human Motion Diffusion Model29 Sep
  10. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
  11. 2022Video Diffusion Models7 Apr

Other references · 55

  1. 2017Attention Is All You Needcited by 59,932
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 2020Language Models are Few-Shot Learnerscited by 32,199
  4. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  5. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
  6. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  7. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  8. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  9. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  10. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  11. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  12. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
38 more
  1. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  2. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  3. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  4. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  5. 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
  6. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  7. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  8. 2022EDGE: Editable Dance Generation From Musiccited by 284
  9. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  10. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  11. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  12. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  13. 2023Object Motion Guided Human Motion Synthesiscited by 206
  14. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  15. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  16. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  17. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  18. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  19. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
  20. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  21. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  22. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  23. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  24. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  25. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  26. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  27. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
  28. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
  29. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  30. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  31. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  32. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  33. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  34. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  35. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  36. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 54
  37. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  38. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51

50 most cited of 55 All 55 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 31; 2025: 44; 2026: 32.

107 papers.

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  1. 2024General Flow as Foundation Affordance for Scalable Robot Learningcited by 80
  2. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  3. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  4. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
  5. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  6. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  7. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
  8. 2024Human-Object Interaction from Human-Level Instructionscited by 62
  9. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  10. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
  11. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
  12. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
38 more
  1. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  2. 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
  3. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 37
  4. 2025MotionGPT3: Human Motion as a Second Modalitycited by 36
  5. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  6. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
  7. 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
  8. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 29
  9. 2025Absolute Coordinates Make Motion Generation Easycited by 27
  10. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 25
  11. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  12. 2025A Survey on Human Interaction Motion Generationcited by 25
  13. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  14. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  15. 2024InterDance:Reactive 3D Dance Generation with Realistic Duet Interactionscited by 22
  16. 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
  17. 2024DeBaRA: Denoising-Based 3D Room Arrangement Generationcited by 20
  18. 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 19
  19. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  20. 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 17
  21. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  22. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  23. 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 16
  24. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
  25. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  26. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
  27. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
  28. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 12
  29. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarioscited by 11
  30. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
  31. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 10
  32. 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusioncited by 10
  33. 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesiscited by 10
  34. 2024LEAD: Latent Realignment for Human Motion Diffusioncited by 9
  35. 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusioncited by 9
  36. 2025Target-Aware Video Diffusion Modelscited by 7
  37. 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
  38. 2026WHOLE: World-Grounded Hand-Object Lifted from Egocentric Videoscited by 7

50 most cited of 107 All 107 (JSON)

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  1. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models
  2. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models
  3. 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction
  4. 2024Generating Human Motion in 3D Scenes from Text Descriptions
  5. 2025Object-Aware 4D Human Motion Generation
  6. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance
  7. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment
  8. 2025Multi-Person Interaction Generation from Two-Person Motion Priors