mlsanityData to 14 Oct 2026

Efficient Learning on Point Clouds with Basis Point Sets

arXiv 1908.09186 ↗First posted 24 Aug 2019cs.CVcited by 103

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Abstract (arXiv)

With the increased availability of 3D scanning technology, point clouds are moving into the focus of computer vision as a rich representation of everyday scenes. However, they are hard to handle for machine learning algorithms due to their unordered structure. One common approach is to apply occupancy grid mapping, which dramatically increases the amount of data stored and at the same time loses details through discretization. Recently, deep learning models were proposed to handle point clouds directly and achieve input permutation invariance. However, these architectures often use an increased number of parameters and are computationally inefficient. In this work, we propose basis point sets (BPS) as a highly efficient and fully general way to process point clouds with machine learning algorithms. The basis point set representation is a residual representation that can be computed efficiently and can be used with standard neural network architectures and other machine learning algorithms. Using the proposed representation as the input to a simple fully connected network allows us to match the performance of PointNet on a shape classification task while using three orders of magnitude less floating-point operations. In a second experiment, we show how the proposed representation can be used for registering high-resolution meshes to noisy 3D scans. Here, we present the first method for single-pass high-resolution mesh registration, avoiding time-consuming per-scan optimization and allowing real-time execution.

Key facts. Cited by 103 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Aug 2019.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 9; 2022: 8; 2023: 14; 2024: 28; 2025: 20; 2026: 24.

103 papers.

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  1. 2023Object Motion Guided Human Motion Synthesiscited by 212
  2. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  3. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 131
  4. 2023Controllable Human-Object Interaction Synthesiscited by 109
  5. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  6. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  7. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  8. 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 66
  9. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  10. 2022BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Informationcited by 51
  11. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  12. 2024DexDiffuser: Generating Dexterous Grasps with Diffusion Modelscited by 48
38 more
  1. 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
  2. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 42
  3. 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
  4. 2025Diffusion Models for Robotic Manipulation: A Surveycited by 41
  5. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  6. 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Datacited by 37
  7. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
  8. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  9. 2021Multiway Non-rigid Point Cloud Registration via Learned Functional Map Synchronizationcited by 30
  10. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
  11. 2022Contact-aware Human Motion Forecastingcited by 27
  12. 2023Revisit Human-Scene Interaction via Space Occupancycited by 25
  13. 2025A Survey on Human Interaction Motion Generationcited by 25
  14. 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
  15. 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
  16. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  17. 2023Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) Equivariancecited by 14
  18. 2024SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesiscited by 14
  19. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  20. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
  21. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  22. 2024VTON-HandFit: Virtual Try-on for Arbitrary Hand Pose Guided by Hand Priors Embeddingcited by 11
  23. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  24. 2023POEM: Reconstructing Hand in a Point Embedded Multi-view Stereocited by 10
  25. 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
  26. 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusioncited by 10
  27. 2025ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightnesscited by 9
  28. 2023Scene-aware Human Motion Forecasting via Mutual Distance Predictioncited by 8
  29. 2023Diffusion Shape Prior for Wrinkle-Accurate Cloth Registrationcited by 8
  30. 2024GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interactioncited by 8
  31. 2026WHOLE: World-Grounded Hand-Object Lifted from Egocentric Videoscited by 8
  32. 2021LightSAL: Lightweight Sign Agnostic Learning for Implicit Surface Representationcited by 7
  33. 2021Deep Virtual Markers for Articulated 3D Shapescited by 7
  34. 2024Text2Grasp: Grasp synthesis by text prompts of object grasping partscited by 7
  35. 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulationcited by 7
  36. 2024Multi-view Hand Reconstruction with a Point-Embedded Transformercited by 6
  37. 20243D Whole-body Grasp Synthesis with Directional Controllabilitycited by 6
  38. 2024ConceptFactory: Facilitate 3D Object Knowledge Annotation with Object Conceptualizationcited by 6

50 most cited of 103 All 103 (JSON)