Generating Human Motion in 3D Scenes from Text Descriptions
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Abstract (arXiv)
Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object, we leverage the power of large language models. For motion generation, we design an object-centric scene representation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices.
Key facts. Cited by 49 papers in the map (data through 14 Oct 2026). Builds on 84 of its 102 references that are in the map. First posted on arXiv 13 May 2024.
Builds on
84 of 102 references.
References · 84
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50 most cited of 84 All 84 (JSON)
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Citing papers per year: 2024: 8; 2025: 30; 2026: 11.
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- 2026AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling28 May 2026
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- 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation21 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026Talking Together: Synthesizing Co-Located 3D Conversations from Audio9 Mar 2026
- 2026Beyond Global Alignment: Fine-Grained Motion-Language Retrieval via Pyramidal Shapley-Taylor Learning29 Jan 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
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- 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editing28 Sep 2025
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- 2025Free-T2M: Robust Text-to-Motion Generation for Humanoid Robots via Frequency-Domain30 Jan 2025
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- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025Object-Aware 4D Human Motion Generation31 Oct 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusion27 Mar 2025
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model30 Dec 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024SMooDi: Stylized Motion Diffusion Model17 Jul 2024
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2025EgoTwin: Dreaming Body and View in First Personcited by 13
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 12
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
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- 2024Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generationscited by 9
12 most cited of 39 All 39 (JSON)
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling28 May 2026
- 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation7 May 2026
- 2026Talking Together: Synthesizing Co-Located 3D Conversations from Audio9 Mar 2026
- 2026Beyond Global Alignment: Fine-Grained Motion-Language Retrieval via Pyramidal Shapley-Taylor Learning29 Jan 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesis22 Dec 2025
- 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy11 Nov 2025
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World28 Oct 2025
12 newest of 39 All 39 (JSON)
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