mlsanityData to 14 Oct 2026

Generating Human Motion in 3D Scenes from Text Descriptions

arXiv 2405.07784 ↗First posted 13 May 2024cs.CVcited by 49

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Abstract (arXiv)

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object, we leverage the power of large language models. For motion generation, we design an object-centric scene representation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices.

Key facts. Cited by 49 papers in the map (data through 14 Oct 2026). Builds on 84 of its 102 references that are in the map. First posted on arXiv 13 May 2024.

Builds on

84 of 102 references.

References · 84

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38 more
  1. 2023Mistral 7Bcited by 3,164
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50 most cited of 84 All 84 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 8; 2025: 30; 2026: 11.

49 papers.

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  1. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  2. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  3. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  4. 2024SMooDi: Stylized Motion Diffusion Modelcited by 37
  5. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
  6. 2025A Survey on Human Interaction Motion Generationcited by 25
  7. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  8. 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
  9. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  10. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
  11. 2025EgoTwin: Dreaming Body and View in First Personcited by 13
  12. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
37 more
  1. 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 12
  2. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  3. 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusioncited by 10
  4. 2024Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generationscited by 9
  5. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
  6. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  7. 2025Pulp Motion: Framing-aware multimodal camera and human motion generationcited by 8
  8. 20253D Human Interaction Generation: A Surveycited by 7
  9. 2025StyleMotif: Multi-Modal Motion Stylization using Style-Content Cross Fusioncited by 7
  10. 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesiscited by 6
  11. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
  12. 2024HANDI: Hand-Centric Text-and-Image Conditioned Video Generationcited by 5
  13. 2025Free-T2M: Robust Text-to-Motion Generation for Humanoid Robots via Frequency-Domaincited by 5
  14. 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
  15. 2025Event-Driven Storytelling with Multiple Lifelike Humans in a 3D Scenecited by 4
  16. 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 4
  17. 2026Beyond Global Alignment: Fine-Grained Motion-Language Retrieval via Pyramidal Shapley-Taylor Learningcited by 4
  18. 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 3
  19. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  20. 2024MulSMo: Multimodal Stylized Motion Generation by Bidirectional Control Flowcited by 2
  21. 2025CASIM: Composite Aware Semantic Injection for Text to Motion Generationcited by 2
  22. 2025Scalable RF Simulation in Generative 4D Worldscited by 2
  23. 2025MonSTeR: a Unified Model for Motion, Scene, Text Retrievalcited by 2
  24. 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical Worldcited by 2
  25. 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenescited by 2
  26. 2025Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancycited by 1
  27. 2026AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modelingcited by 1
  28. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  29. 2025FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Frameworkcited by 0
  30. 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
  31. 2025Object-Aware 4D Human Motion Generationcited by 0
  32. 2026Talking Together: Synthesizing Co-Located 3D Conversations from Audiocited by 0
  33. 2026EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generationcited by 0
  34. 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generationcited by 0
  35. 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interactioncited by 0
  36. 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
  37. 2026Multi-Modal Controlled Coherent Motion Generationcited by 0

Similar, not cited

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  1. 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes
  2. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion
  3. 2024LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment
  4. 2024Generating Human Interaction Motions in Scenes with Text Control
  5. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  6. 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction
  7. 2023Controllable Human-Object Interaction Synthesis
  8. 2024GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text Contexts