BABEL: Bodies, Action and Behavior with English Labels
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Cited by 33 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Understanding the semantics of human movement -- the what, how and why of the movement -- is an important problem that requires datasets of human actions with semantic labels. Existing datasets take one of two approaches. Large-scale video datasets contain many action labels but do not contain ground-truth 3D human motion. Alternatively, motion-capture (mocap) datasets have precise body motions but are limited to a small number of actions. To address this, we present BABEL, a large dataset with language labels describing the actions being performed in mocap sequences. BABEL consists of action labels for about 43 hours of mocap sequences from AMASS. Action labels are at two levels of abstraction -- sequence labels describe the overall action in the sequence, and frame labels describe all actions in every frame of the sequence. Each frame label is precisely aligned with the duration of the corresponding action in the mocap sequence, and multiple actions can overlap. There are over 28k sequence labels, and 63k frame labels in BABEL, which belong to over 250 unique action categories. Labels from BABEL can be leveraged for tasks like action recognition, temporal action localization, motion synthesis, etc. To demonstrate the value of BABEL as a benchmark, we evaluate the performance of models on 3D action recognition. We demonstrate that BABEL poses interesting learning challenges that are applicable to real-world scenarios, and can serve as a useful benchmark of progress in 3D action recognition. The dataset, baseline method, and evaluation code is made available, and supported for academic research purposes at https://babel.is.tue.mpg.de/.
Key facts. Cited by 261 papers in the map (data through 7 Oct 2026). Builds on 20 of its 46 references that are in the map. First posted on arXiv 17 Jun 2021.
Builds on
20 of 46 references.
References · 20
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2013Distributed Representations of Words and Phrases and their Compositionalitycited by 3,462
- 2019Class-Balanced Loss Based on Effective Number of Samplescited by 1,239
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2016Hollywood in Homes: Crowdsourcing Data Collection for Activity Understandingcited by 535
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2017AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actionscited by 449
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
- 2021Robust Motion In-betweeningcited by 223
8 more
- 2016The THUMOS Challenge on Action Recognition for Videos "in the Wild"cited by 213
- 2019The VIA Annotation Software for Images, Audio and Videocited by 166
- 2015Every Moment Counts: Dense Detailed Labeling of Actions in Complex Videoscited by 93
- 2020MoVi: A Large Multipurpose Motion and Video Datasetcited by 58
- 2016Going Deeper into Action Recognition: A Surveycited by 55
- 2019Few-Shot Learning with Localization in Realistic Settingscited by 34
- 2020Polarization Human Shape and Pose Datasetcited by 10
- 2019Human Motion Anticipation with Symbolic Labelcited by 2
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Citing papers per year: 2021: 1; 2022: 28; 2023: 45; 2024: 63; 2025: 68; 2026: 56.
261 papers.
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- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2023Human Motion Diffusion as a Generative Priorcited by 354
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 194
- 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 177
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
38 more
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 105
- 2023HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generationcited by 104
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023Human Motion Generation: A Surveycited by 95
- 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 94
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
- 2023HumanMAC: Masked Motion Completion for Human Motion Predictioncited by 81
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 75
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
- 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 63
- 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
- 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
- 2022Being Comes from Not-being: Open-vocabulary Text-to-Motion Generation with Wordless Trainingcited by 45
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
- 2025SnapMoGen: Human Motion Generation from Expressive Textscited by 44
- 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
- 2022CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshescited by 41
- 2023PoseFix: Correcting 3D Human Poses with Natural Languagecited by 38
- 2024Enabling Synergistic Full-Body Control in Prompt-Based Co-Speech Motion Generationcited by 35
50 most cited of 261 All 261 (JSON)
- 2026Triangular Resampling for Long-Horizon Motion Generation28 Sep 2026
- 2026SynDORBench: Evaluating LVLM Perceptual Robustness Under Physically Constrained Visibility Conditions25 Sep 2026
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2026Invisible in Space, Visible in Time: Motion Vision CAPTCHA against GUI Agents23 Sep 2026
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing17 Aug 2026
- 2026MRBench: A Comprehensive Benchmark for Human Motion-Text Retrieval8 Aug 2026
- 2026FineMoLA: Towards Fine-Grained Motion-Language Alignment from Clip-Level Supervision2 Aug 2026
- 2026MIME: Multimodal Interactive Motion Encoder18 Jul 2026
- 2026Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance17 Jul 2026
38 more
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026InterCMDM: Block-Causal Diffusion for Autoregressive Human Interaction Generation2 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Generative Learning as a Tool to Improve Perception of Emotional Body Motion Expressions27 Jun 2026
- 2026Fine-grained Human Motion Understanding with Language Models18 Jun 2026
- 2026NextMotionQA: Benchmarking and Judging Human Motion Understanding with Vision-Language Models3 Jun 2026
- 2026Cross-Axis Feature Fusion with Joint-Wise Motion Difference Prediction for Text-Based 3D Human Motion Editing31 May 2026
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning29 May 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detection21 May 2026
- 2026Towards Trust Calibration in Socially Interactive Agents: Investigating Gendered Multimodal Behaviors Generation with LLMs19 May 2026
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars14 May 2026
- 2026Before the Body Moves: Learning Anticipatory Joint Intent for Language-Conditioned Humanoid Control14 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026Task-Oriented Communication for Human Action Understanding via Edge-Cloud Co-Inference8 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Identifying Ethical Biases in Action Recognition Models20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization16 Apr 2026
- 2026SentiAvatar: Towards Expressive and Interactive Digital Humans3 Apr 2026
- 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data1 Apr 2026
- 2026Not All Frames Are Equal: Complexity-Aware Masked Motion Generation via Motion Spectral Descriptors31 Mar 2026
- 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characters31 Mar 2026
- 2026SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gating25 Mar 2026
- 2026MoCHA: Denoising Caption Supervision for Motion-Text Retrieval24 Mar 2026
- 2026OpenT2M: No-frill Motion Generation with Open-source,Large-scale, High-quality Data19 Mar 2026
- 2026TDMM-LM: Bridging Facial Understanding and Animation via Language Models14 Mar 2026
- 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning13 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing13 Mar 2026
- 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learning11 Mar 2026
- 2026PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition9 Mar 2026
- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregation8 Mar 2026
- 2026Causal Motion Diffusion Models for Autoregressive Motion Generation26 Feb 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens12 Feb 2026
50 newest of 261 All 261 (JSON)
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2023Human Motion Diffusion as a Generative Priorcited by 354
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 105
- 2023HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generationcited by 104
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
12 most cited of 32 All 32 (JSON)
- 2026Triangular Resampling for Long-Horizon Motion Generation28 Sep 2026
- 2026Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation25 Sep 2026
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026InterCMDM: Block-Causal Diffusion for Autoregressive Human Interaction Generation2 Jul 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregation8 Mar 2026
- 2026Causal Motion Diffusion Models for Autoregressive Motion Generation26 Feb 2026
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models22 Dec 2025
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025MixerMDM: Learnable Composition of Human Motion Diffusion Models1 Apr 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
12 newest of 32 All 32 (JSON)
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 194
- 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 177
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
12 most cited of 217 All 217 (JSON)
- 2026Invisible in Space, Visible in Time: Motion Vision CAPTCHA against GUI Agents23 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing17 Aug 2026
- 2026MRBench: A Comprehensive Benchmark for Human Motion-Text Retrieval8 Aug 2026
- 2026FineMoLA: Towards Fine-Grained Motion-Language Alignment from Clip-Level Supervision2 Aug 2026
- 2026MIME: Multimodal Interactive Motion Encoder18 Jul 2026
- 2026Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance17 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Generative Learning as a Tool to Improve Perception of Emotional Body Motion Expressions27 Jun 2026
- 2026Fine-grained Human Motion Understanding with Language Models18 Jun 2026
12 newest of 217 All 217 (JSON)