mlsanityData to 7 Oct 2026

BABEL: Bodies, Action and Behavior with English Labels

arXiv 2106.09696 ↗First posted 17 Jun 2021cs.CV cs.GR cs.LGcited by 261

Not on the map. Why?

Cited by 33 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Understanding the semantics of human movement -- the what, how and why of the movement -- is an important problem that requires datasets of human actions with semantic labels. Existing datasets take one of two approaches. Large-scale video datasets contain many action labels but do not contain ground-truth 3D human motion. Alternatively, motion-capture (mocap) datasets have precise body motions but are limited to a small number of actions. To address this, we present BABEL, a large dataset with language labels describing the actions being performed in mocap sequences. BABEL consists of action labels for about 43 hours of mocap sequences from AMASS. Action labels are at two levels of abstraction -- sequence labels describe the overall action in the sequence, and frame labels describe all actions in every frame of the sequence. Each frame label is precisely aligned with the duration of the corresponding action in the mocap sequence, and multiple actions can overlap. There are over 28k sequence labels, and 63k frame labels in BABEL, which belong to over 250 unique action categories. Labels from BABEL can be leveraged for tasks like action recognition, temporal action localization, motion synthesis, etc. To demonstrate the value of BABEL as a benchmark, we evaluate the performance of models on 3D action recognition. We demonstrate that BABEL poses interesting learning challenges that are applicable to real-world scenarios, and can serve as a useful benchmark of progress in 3D action recognition. The dataset, baseline method, and evaluation code is made available, and supported for academic research purposes at https://babel.is.tue.mpg.de/.

Key facts. Cited by 261 papers in the map (data through 7 Oct 2026). Builds on 20 of its 46 references that are in the map. First posted on arXiv 17 Jun 2021.

Builds on

20 of 46 references.

References · 20

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2013Distributed Representations of Words and Phrases and their Compositionalitycited by 3,462
  3. 2019Class-Balanced Loss Based on Effective Number of Samplescited by 1,239
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  5. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  6. 2016Hollywood in Homes: Crowdsourcing Data Collection for Activity Understandingcited by 535
  7. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  8. 2017AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actionscited by 449
  9. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  10. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  11. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  12. 2021Robust Motion In-betweeningcited by 223
8 more
  1. 2016The THUMOS Challenge on Action Recognition for Videos "in the Wild"cited by 213
  2. 2019The VIA Annotation Software for Images, Audio and Videocited by 166
  3. 2015Every Moment Counts: Dense Detailed Labeling of Actions in Complex Videoscited by 93
  4. 2020MoVi: A Large Multipurpose Motion and Video Datasetcited by 58
  5. 2016Going Deeper into Action Recognition: A Surveycited by 55
  6. 2019Few-Shot Learning with Localization in Realistic Settingscited by 34
  7. 2020Polarization Human Shape and Pose Datasetcited by 10
  8. 2019Human Motion Anticipation with Symbolic Labelcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 28; 2023: 45; 2024: 63; 2025: 68; 2026: 56.

261 papers.

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  1. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  2. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  3. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  4. 2023Human Motion Diffusion as a Generative Priorcited by 354
  5. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  6. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  7. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  8. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  9. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  10. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 194
  11. 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 177
  12. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
38 more
  1. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
  2. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  3. 2023State of the Art on Diffusion Models for Visual Computingcited by 126
  4. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  5. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  6. 2023Controllable Human-Object Interaction Synthesiscited by 107
  7. 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 105
  8. 2023HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generationcited by 104
  9. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  10. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  11. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  12. 2023Human Motion Generation: A Surveycited by 95
  13. 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 94
  14. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  15. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  16. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
  17. 2023HumanMAC: Masked Motion Completion for Human Motion Predictioncited by 81
  18. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  19. 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
  20. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  21. 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
  22. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  23. 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 75
  24. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
  25. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  26. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
  27. 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 63
  28. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
  29. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  30. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  31. 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
  32. 2022Being Comes from Not-being: Open-vocabulary Text-to-Motion Generation with Wordless Trainingcited by 45
  33. 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
  34. 2025SnapMoGen: Human Motion Generation from Expressive Textscited by 44
  35. 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
  36. 2022CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshescited by 41
  37. 2023PoseFix: Correcting 3D Human Poses with Natural Languagecited by 38
  38. 2024Enabling Synergistic Full-Body Control in Prompt-Based Co-Speech Motion Generationcited by 35

50 most cited of 261 All 261 (JSON)