The Wanderings of Odysseus in 3D Scenes
Not on the map. Why?
Abstract (arXiv)
Our goal is to populate digital environments, in which digital humans have diverse body shapes, move perpetually, and have plausible body-scene contact. The core challenge is to generate realistic, controllable, and infinitely long motions for diverse 3D bodies. To this end, we propose generative motion primitives via body surface markers, or GAMMA in short. In our solution, we decompose the long-term motion into a time sequence of motion primitives. We exploit body surface markers and conditional variational autoencoder to model each motion primitive, and generate long-term motion by implementing the generative model recursively. To control the motion to reach a goal, we apply a policy network to explore the generative model's latent space and use a tree-based search to preserve the motion quality during testing. Experiments show that our method can produce more realistic and controllable motion than state-of-the-art data-driven methods. With conventional path-finding algorithms, the generated human bodies can realistically move long distances for a long period of time in the scene. Code is released for research purposes at: urlhttps://yz-cnsdqz.github.io/eigenmotion/GAMMA/
Key facts. Cited by 59 papers in the map (data through 7 Oct 2026). Builds on 42 of its 81 references that are in the map. First posted on arXiv 16 Dec 2021.
Builds on
42 of 81 references.
References · 42
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2019Learning Trajectory Dependencies for Human Motion Predictioncited by 245
- 2016Deep Unsupervised Clustering with Gaussian Mixture Variational Autoencoderscited by 219
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
30 more
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
- 2021Character Controllers Using Motion VAEscited by 182
- 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
- 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2020Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Predictioncited by 132
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
- 2018Convolutional Sequence to Sequence Model for Human Dynamicscited by 115
- 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
- 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2018Neural probabilistic motor primitives for humanoid controlcited by 96
- 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
- 2017The Pose Knows: Video Forecasting by Generating Pose Futurescited by 88
- 2018A Neural Temporal Model for Human Motion Predictioncited by 87
- 2018MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamicscited by 86
- 2017Learning Human Motion Models for Long-term Predictionscited by 67
- 2021Generating Smooth Pose Sequences for Diverse Human Motion Predictioncited by 66
- 2020MoVi: A Large Multipurpose Motion and Video Datasetcited by 58
- 2018Accurate and Diverse Sampling of Sequences based on a "Best of Many" Sample Objectivecited by 56
- 2019Modeling Human Motion with Quaternion-based Neural Networkscited by 45
- 20204D Human Body Capture from Egocentric Video via 3D Scene Groundingcited by 43
- 2018Long-Term Human Motion Prediction by Modeling Motion Context and Enhancing Motion Dynamiccited by 41
- 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
- 2020Perpetual Motion: Generating Unbounded Human Motioncited by 36
- 2021TrajeVAE: Controllable Human Motion Generation from Trajectoriescited by 14
Built on by
Citing papers per year: 2022: 2; 2023: 19; 2024: 16; 2025: 14; 2026: 8.
59 papers.
Sort:
By area:
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2023Human Motion Generation: A Surveycited by 95
- 2022FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generationcited by 87
- 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
38 more
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
- 2024Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitivescited by 59
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 54
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
- 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 33
- 2023Stochastic Multi-Person 3D Motion Forecastingcited by 28
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2024WANDR: Intention-guided Human Motion Generationcited by 26
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
- 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
- 2023Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Modelscited by 17
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
- 2023Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Textcited by 15
- 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
- 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
- 2023Staged Contact-Aware Global Human Motion Forecastingcited by 6
- 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesiscited by 6
- 20253D Human Interaction Generation: A Surveycited by 6
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2026Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splattingcited by 5
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
- 2024Purposer: Putting Human Motion Generation in Contextcited by 3
- 2025DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Videocited by 3
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
50 most cited of 59 All 59 (JSON)
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?29 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting14 Apr 2026
- 2026Visually-grounded Humanoid Agents9 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting13 Nov 2025
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Video18 Aug 2025
38 more
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions29 Jun 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning21 Mar 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity25 Feb 2025
- 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis3 Dec 2024
- 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns27 Oct 2024
- 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes14 Oct 2024
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control7 Oct 2024
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction4 Oct 2024
- 2024Target Pose Guided Whole-body Grasping Motion Generation for Digital Humans26 Sep 2024
- 2024Generating Human Motion in 3D Scenes from Text Descriptions13 May 2024
- 2024WANDR: Intention-guided Human Motion Generation23 Apr 2024
- 2024Purposer: Putting Human Motion Generation in Context19 Apr 2024
- 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2024Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitives15 Mar 2024
- 2024Seamless Human Motion Composition with Blended Positional Encodings23 Feb 2024
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion22 Feb 2024
- 2024EgoGen: An Egocentric Synthetic Data Generator16 Jan 2024
- 2024RoHM: Robust Human Motion Reconstruction via Diffusion16 Jan 2024
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
- 2023Revisit Human-Scene Interaction via Space Occupancy5 Dec 2023
- 2023QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generation2 Dec 2023
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generation27 Nov 2023
- 2023Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text13 Nov 2023
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models3 Oct 2023
- 2023Staged Contact-Aware Global Human Motion Forecasting16 Sep 2023
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion31 Aug 2023
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenes17 Aug 2023
- 2023Human Motion Generation: A Survey20 Jul 2023
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis14 Jul 2023
- 2023Stochastic Multi-Person 3D Motion Forecasting8 Jun 2023
50 newest of 59 All 59 (JSON)
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 33
- 2023Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Modelscited by 17
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr 2024
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar 2024
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion22 Feb 2024
- 2023Controllable Human-Object Interaction Synthesis6 Dec 2023
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models3 Oct 2023
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis14 Jul 2023
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion4 Apr 2023
- 2023Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Models10 Jan 2023
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?29 Jul 2026
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2023Human Motion Generation: A Surveycited by 95
- 2022FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generationcited by 87
- 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
- 2024Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitivescited by 59
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
12 most cited of 49 All 49 (JSON)
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting14 Apr 2026
- 2026Visually-grounded Humanoid Agents9 Apr 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting13 Nov 2025
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Video18 Aug 2025
- 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation2 Aug 2025
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions29 Jun 2025
12 newest of 49 All 49 (JSON)