mlsanityData to 7 Oct 2026

The Wanderings of Odysseus in 3D Scenes

arXiv 2112.09251 ↗First posted 16 Dec 2021cs.CVcited by 59

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Abstract (arXiv)

Our goal is to populate digital environments, in which digital humans have diverse body shapes, move perpetually, and have plausible body-scene contact. The core challenge is to generate realistic, controllable, and infinitely long motions for diverse 3D bodies. To this end, we propose generative motion primitives via body surface markers, or GAMMA in short. In our solution, we decompose the long-term motion into a time sequence of motion primitives. We exploit body surface markers and conditional variational autoencoder to model each motion primitive, and generate long-term motion by implementing the generative model recursively. To control the motion to reach a goal, we apply a policy network to explore the generative model's latent space and use a tree-based search to preserve the motion quality during testing. Experiments show that our method can produce more realistic and controllable motion than state-of-the-art data-driven methods. With conventional path-finding algorithms, the generated human bodies can realistically move long distances for a long period of time in the scene. Code is released for research purposes at: urlhttps://yz-cnsdqz.github.io/eigenmotion/GAMMA/

Key facts. Cited by 59 papers in the map (data through 7 Oct 2026). Builds on 42 of its 81 references that are in the map. First posted on arXiv 16 Dec 2021.

Builds on

42 of 81 references.

References · 42

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  4. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  5. 2017End-to-end Recovery of Human Shape and Posecited by 883
  6. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  7. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  8. 2017On human motion prediction using recurrent neural networkscited by 336
  9. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  10. 2019Learning Trajectory Dependencies for Human Motion Predictioncited by 245
  11. 2016Deep Unsupervised Clustering with Gaussian Mixture Variational Autoencoderscited by 219
  12. 2021Stochastic Scene-Aware Motion Predictioncited by 203
30 more
  1. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  2. 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
  3. 2021Character Controllers Using Motion VAEscited by 182
  4. 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
  5. 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
  6. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  7. 2020Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Predictioncited by 132
  8. 2019Generating 3D People in Scenes without Peoplecited by 127
  9. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
  10. 2018Convolutional Sequence to Sequence Model for Human Dynamicscited by 115
  11. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  12. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  13. 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
  14. 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
  15. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  16. 2018Neural probabilistic motor primitives for humanoid controlcited by 96
  17. 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
  18. 2017The Pose Knows: Video Forecasting by Generating Pose Futurescited by 88
  19. 2018A Neural Temporal Model for Human Motion Predictioncited by 87
  20. 2018MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamicscited by 86
  21. 2017Learning Human Motion Models for Long-term Predictionscited by 67
  22. 2021Generating Smooth Pose Sequences for Diverse Human Motion Predictioncited by 66
  23. 2020MoVi: A Large Multipurpose Motion and Video Datasetcited by 58
  24. 2018Accurate and Diverse Sampling of Sequences based on a "Best of Many" Sample Objectivecited by 56
  25. 2019Modeling Human Motion with Quaternion-based Neural Networkscited by 45
  26. 20204D Human Body Capture from Egocentric Video via 3D Scene Groundingcited by 43
  27. 2018Long-Term Human Motion Prediction by Modeling Motion Context and Enhancing Motion Dynamiccited by 41
  28. 2018Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Controlcited by 39
  29. 2020Perpetual Motion: Generating Unbounded Human Motioncited by 36
  30. 2021TrajeVAE: Controllable Human Motion Generation from Trajectoriescited by 14

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 19; 2024: 16; 2025: 14; 2026: 8.

59 papers.

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  1. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  2. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
  3. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  4. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  5. 2023Controllable Human-Object Interaction Synthesiscited by 107
  6. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  7. 2023Human Motion Generation: A Surveycited by 95
  8. 2022FineDance: A Fine-grained Choreography Dataset for 3D Full Body Dance Generationcited by 87
  9. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81
  10. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  11. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
  12. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
38 more
  1. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  2. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  3. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
  4. 2024Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitivescited by 59
  5. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  6. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 54
  7. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  8. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
  9. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  10. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  11. 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Modelscited by 43
  12. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  13. 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 33
  14. 2023Stochastic Multi-Person 3D Motion Forecastingcited by 28
  15. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  16. 2024WANDR: Intention-guided Human Motion Generationcited by 26
  17. 2025A Survey on Human Interaction Motion Generationcited by 25
  18. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  19. 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
  20. 2023Modiff: Action-Conditioned 3D Motion Generation with Denoising Diffusion Probabilistic Modelscited by 17
  21. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  22. 2023Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Textcited by 15
  23. 2025EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activitycited by 15
  24. 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
  25. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 13
  26. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  27. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
  28. 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
  29. 2023Staged Contact-Aware Global Human Motion Forecastingcited by 6
  30. 2024Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesiscited by 6
  31. 20253D Human Interaction Generation: A Surveycited by 6
  32. 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
  33. 2026Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splattingcited by 5
  34. 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generationcited by 4
  35. 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
  36. 2024Purposer: Putting Human Motion Generation in Contextcited by 3
  37. 2025DyCrowd: Towards Dynamic Crowd Reconstruction from a Large-scene Videocited by 3
  38. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3

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