mlsanityData to 14 Oct 2026

Interactive Character Control with Auto-Regressive Motion Diffusion Models

arXiv 2306.00416 ↗First posted 1 Jun 2023cs.CV cs.AI cs.GRcited by 55

On the map: Diffusion models → Video generation

Abstract (arXiv)

Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has led to the use of these models for motion synthesis. However, the majority of these motion diffusion models are primarily designed for offline applications, where space-time models are used to synthesize an entire sequence of frames simultaneously with a pre-specified length. To enable real-time motion synthesis with diffusion model that allows time-varying controls, we propose A-MDM (Auto-regressive Motion Diffusion Model). Our conditional diffusion model takes an initial pose as input, and auto-regressively generates successive motion frames conditioned on the previous frame. Despite its streamlined network architecture, which uses simple MLPs, our framework is capable of generating diverse, long-horizon, and high-fidelity motion sequences. Furthermore, we introduce a suite of techniques for incorporating interactive controls into A-MDM, such as task-oriented sampling, in-painting, and hierarchical reinforcement learning. These techniques enable a pre-trained A-MDM to be efficiently adapted for a variety of new downstream tasks. We conduct a comprehensive suite of experiments to demonstrate the effectiveness of A-MDM, and compare its performance against state-of-the-art auto-regressive methods.

Key facts. Cited by 55 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 36 of its 58 references that are in the map. First posted on arXiv 1 Jun 2023.

Builds on

36 of 58 references.

Closest ancestors · 8

Same direction, newest first

  1. 2023Guided Motion Diffusion for Controllable Human Motion Synthesis21 May
  2. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model3 Apr
  3. 2023Human Motion Diffusion as a Generative Prior2 Mar
  4. 2023Single Motion Diffusion12 Feb
  5. 2022Pretrained Diffusion Models for Unified Human Motion Synthesis6 Dec
  6. 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
  7. 2022Human Motion Diffusion Model29 Sep
  8. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug

Other references · 28

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2020Denoising Diffusion Implicit Modelscited by 9,781
  4. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
  5. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
  6. 2022Generative Adversarial Networkscited by 5,627
  7. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
  8. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  9. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  10. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  11. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  12. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
16 more
  1. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  2. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  3. 2021Character Controllers Using Motion VAEscited by 184
  4. 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
  5. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  6. 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 109
  7. 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
  8. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  9. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  10. 2018A Neural Temporal Model for Human Motion Predictioncited by 87
  11. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  12. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  13. 2022Conditional Motion In-betweeningcited by 25
  14. 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
  15. 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
  16. 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 5; 2024: 6; 2025: 25; 2026: 19.

55 papers.

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By area:

  1. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  2. 2023Controllable Human-Object Interaction Synthesiscited by 109
  3. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  4. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 89
  5. 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
  6. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
  7. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
  8. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  9. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 68
  10. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
  11. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 55
  12. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
38 more
  1. 2024TAPTR: Tracking Any Point with Transformers as Detectioncited by 45
  2. 2026Kimodo: Scaling Controllable Human Motion Generationcited by 37
  3. 2025Absolute Coordinates Make Motion Generation Easycited by 29
  4. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
  5. 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
  6. 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 25
  7. 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
  8. 2025Dynamic Motion Blending for Versatile Motion Editingcited by 15
  9. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 15
  10. 2025PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learningcited by 14
  11. 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
  12. 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactionscited by 12
  13. 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 12
  14. 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
  15. 2025Natural Humanoid Robot Locomotion with Generative Motion Priorcited by 7
  16. 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generationcited by 7
  17. 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Datacited by 6
  18. 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
  19. 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitivescited by 6
  20. 2025MotionVerse: A Unified Multimodal Framework for Motion Comprehension, Generation and Editingcited by 5
  21. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
  22. 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planningcited by 5
  23. 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learningcited by 5
  24. 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 4
  25. 2025Diffusion Forcing for Multi-Agent Interaction Sequence Modelingcited by 4
  26. 2025MARRS: Masked Autoregressive Unit-based Reaction Synthesiscited by 2
  27. 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streamscited by 2
  28. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
  29. 2025UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenescited by 1
  30. 2025RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characterscited by 1
  31. 2026ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Datacited by 1
  32. 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 1
  33. 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editingcited by 1
  34. 2024RDM: Recurrent Diffusion Model for Human Motion Generationcited by 0
  35. 2025SmokeSVD: Smoke Reconstruction from A Single View via Progressive Novel View Synthesis and Refinement with Diffusion Modelscited by 0
  36. 2026Robo-Saber: Generating and Simulating Virtual Reality Playerscited by 0
  37. 2026EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcingcited by 0
  38. 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0

50 most cited of 55 All 55 (JSON)

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  1. 2023AAMDM: Accelerated Auto-regressive Motion Diffusion Model
  2. 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction
  3. 2025Real-Time Motion-Controllable Autoregressive Video Diffusion
  4. 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
  5. 2024PDP: Physics-Based Character Animation via Diffusion Policy
  6. 2023Motion-Conditioned Diffusion Model for Controllable Video Synthesis
  7. 2024Ctrl-V: Higher Fidelity Video Generation with Bounding-Box Controlled Object Motion
  8. 2023Controllable Motion Synthesis and Reconstruction with Autoregressive Diffusion Models