PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation
Not on the map. Why?
Abstract (arXiv)
Text-conditioned full-body human-object interaction (HOI) generation requires synthesizing human motion and object trajectories that match the input text while remaining precisely coordinated over time. Most methods represent the human and object as separate trajectories and predict the global human-object couplings. Learning this complex, dynamically changing relationship implicitly, however, often yields object drift, missed contact, and penetration. We introduce PAMI, a Part-Anchored Motion framework for Interaction generation. Inspired by the classic Hough Transform, our key idea is to localize object motion by letting body-part anchors vote for it: we express object motion relative to multiple body-part anchors and use PamiVAE to learn an interaction latent space, decoding frame-wise weights that aggregate these part-specific votes. Building on this representation, PAMI generates interactions in a coarse-to-fine hierarchy. PamiGen first generates a coarse human-object interaction from text in this structured latent space, and PamiRefiner then recursively resolves fine-grained contact geometry using a hybrid surface-sensing representation, combining long-range probes that capture overall body-part influence with short-range sensors that resolve detailed contacts near the object surface. Experiments on InterAct show that PAMI generates more faithful interactions and more accurate human-relative object motion than previous methods, achieving 14.5% higher contact recall than the previous state of the art. Extensive ablations validate the contributions of both the part-anchored voting representation and hybrid surface-sensing refinement.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 52 of its 60 references that are in the map. First posted on arXiv 29 Sep 2026.
Builds on
52 of 60 references.
References · 52
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
38 more
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
- 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 93
- 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 86
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 70
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 62
- 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 38
- 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 30
- 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 27
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
- 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
- 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 16
- 2025Auto-Regressive Diffusion for Generating 3D Human-Object Interactionscited by 12
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusioncited by 10
- 2026FrankenMotion: Part-level Human Motion Generation and Compositioncited by 10
- 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domainscited by 9
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 6
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 6
- 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planningcited by 5
- 2025SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learningcited by 4
- 2025Decoupled Generative Modeling for Human-Object Interaction Synthesiscited by 3
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 3
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 2
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generationcited by 2
50 most cited of 52 All 52 (JSON)
Built on by
Not cited yet.