Generating Human Interaction Motions in Scenes with Text Control
On the map: Diffusion models → Video generation
Abstract (arXiv)
We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of datasets that include motion, text descriptions, and interactive scenes. Our approach begins with pre-training a scene-agnostic text-to-motion diffusion model, emphasizing goal-reaching constraints on large-scale motion-capture datasets. We then enhance this model with a scene-aware component, fine-tuned using data augmented with detailed scene information, including ground plane and object shapes. To facilitate training, we embed annotated navigation and interaction motions within scenes. The proposed method produces realistic and diverse human-object interactions, such as navigation and sitting, in different scenes with various object shapes, orientations, initial body positions, and poses. Extensive experiments demonstrate that our approach surpasses prior techniques in terms of the plausibility of human-scene interactions, as well as the realism and variety of the generated motions. Code will be released upon publication of this work at https://research.nvidia.com/labs/toronto-ai/tesmo.
Key facts. Cited by 80 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 42 of its 52 references that are in the map. First posted on arXiv 16 Apr 2024.
Builds on
42 of 52 references.
Closest ancestors · 9
Same direction, newest first
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
- 2023Controllable Human-Object Interaction Synthesis6 Dec
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models3 Oct
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis14 Jul
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesis21 May
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2022Human Motion Diffusion Model29 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
- 2022Video Diffusion Models7 Apr
Other references · 33
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
- 2013Learning Factored Representations in a Deep Mixture of Expertscited by 278
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
21 more
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 104
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
- 2023Human Motion Generation: A Surveycited by 96
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generationcited by 91
- 2019Context-aware Human Motion Predictioncited by 84
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
- 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
- 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
- 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 40
- 2023ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptorscited by 23
- 2023Scene Synthesis from Human Motioncited by 20
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Citing papers per year: 2024: 16; 2025: 48; 2026: 16.
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- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
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- 2025Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation27 Apr 2025
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- 2025Multi-Person Interaction Generation from Two-Person Motion Priorscited by 8
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- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
- 2025Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flowcited by 6
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Modelscited by 4
- 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generationcited by 4
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2025Automatic Generation of Aerobatic Flight in Complex Environments via Diffusion Modelscited by 2
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- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flow28 Sep 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025Multi-Person Interaction Generation from Two-Person Motion Priors23 May 2025
- 2025Automatic Generation of Aerobatic Flight in Complex Environments via Diffusion Models21 Apr 2025
- 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generation2 Apr 2025
- 2025Target-Aware Video Diffusion Models24 Mar 2025
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models14 Jan 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
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- 2024Human-Object Interaction from Human-Level Instructionscited by 64
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- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2025GENMO: A GENeralist Model for Human MOtioncited by 49
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 44
- 2024Unimotion: Unifying 3D Human Motion Synthesis and Understandingcited by 30
- 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
- 2025Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animationcited by 17
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- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation31 Aug 2026
- 2026MIME: Multimodal Interactive Motion Encoder18 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
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