Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers
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Abstract (arXiv)
Generating physically plausible dynamic motions of human-object interaction (HOI) remains challenging, mainly due to existing HOI datasets limited to static interactions, and pretrained agents capable of either dynamic full-body motions without objects or static HOI motions. Recent works such as InsActor and CLoSD generate HOI motions in planning and execution stages, are yet limited to either static or short-term contacts e.g. striking. In this work, we propose a framework that fulfills dynamic and long-term interaction motions such as running while holding a table, by combining pretrained motion priors and imitation agents in planning and execution stages. In the planning stage, we augment HOI datasets with dynamic priors from a pretrained human motion diffusion model, followed by object trajectory generation. This plans dynamic HOI sequences. In the execution stage, a composer network blends actions of pretrained imitation agents specialized either for dynamic human motions or static HOI motions, enabling spatio-temporal composition of their complementary skills. Our method over relevant prior-arts consistently improves success rates while maintaining interaction for dynamic HOI tasks. Furthermore, blending pretrained experts with our composer achieves competitive performance in significantly reduced training time. Ablation studies validate the effectiveness of our augmentation and composer blending.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 56 of its 65 references that are in the map. First posted on arXiv 12 May 2026.
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References · 56
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- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills
- 2025DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics
- 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments
- 2023Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models