mlsanityData to 7 Oct 2026

Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis

arXiv 2603.13615 ↗First posted 13 Mar 2026cs.CV cs.ROcited by 10

On the map: World models → Embodied and robot world models

Abstract (arXiv)

To serve as a scalable data source for embodied AI, world models should act as true simulators that infer interaction dynamics strictly from user actions, rather than mere conditional video generators relying on privileged future object states. In this context, egocentric Human-Object Interaction (HOI) world models are critical for predicting physically grounded first-person rollouts. However, building such models is profoundly challenging due to rapid head motions, severe occlusions, and high-DoF hand articulations that abruptly alter contact topologies. Consequently, existing approaches often circumvent these physics challenges by resorting to conditional video generation with access to known future object trajectories. We introduce EgoHOI, an egocentric HOI world model that breaks away from this shortcut to simulate photorealistic, contact-consistent interactions from action signals alone. To ensure physical accuracy without future-state inputs, EgoHOI distills geometric and kinematic priors from 3D estimates into physics-informed embeddings. These embeddings regularize the egocentric rollouts toward physically valid dynamics. Experiments on the HOT3D dataset demonstrate consistent gains over strong baselines, and ablations validate the effectiveness of our physics-informed design.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 51 of its 53 references that are in the map. First posted on arXiv 13 Mar 2026.

Builds on

51 of 53 references.

Closest ancestors · 3

Same direction, newest first

  1. 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control20 Feb
  2. 2025Planning with Reasoning using Vision Language World Model2 Sep
  3. 2024GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control15 Dec

Other references · 48

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2023Segment Anythingcited by 8,158
  4. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  5. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
  6. 2022Video Diffusion Modelscited by 2,280
  7. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  8. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  9. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  10. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
  11. 2023Reconstructing Hands in 3D with Transformerscited by 298
  12. 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
36 more
  1. 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulnesscited by 289
  2. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  3. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
  4. 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videoscited by 116
  5. 2023Controllable Human-Object Interaction Synthesiscited by 107
  6. 2025Tarsier2: Advancing Large Vision-Language Models from Detailed Video Description to Comprehensive Video Understandingcited by 80
  7. 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 77
  8. 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 75
  9. 2026Being-H0.5: Scaling Human-Centric Robot Learning for Cross-Embodiment Generalizationcited by 61
  10. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
  11. 2025VLM4D: Towards Spatiotemporal Awareness in Vision Language Modelscited by 43
  12. 2025Masquerade: Learning from In-the-wild Human Videos using Data-Editingcited by 38
  13. 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 33
  14. 2025HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Modelscited by 32
  15. 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
  16. 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
  17. 2024AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generationcited by 25
  18. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  19. 2025ViPRA: Video Prediction for Robot Actionscited by 24
  20. 2025PlayerOne: Egocentric World Simulatorcited by 20
  21. 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
  22. 2025EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videoscited by 19
  23. 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Graspingcited by 18
  24. 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Modelcited by 17
  25. 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animationcited by 13
  26. 2025MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videoscited by 12
  27. 2026ConLA: Contrastive Latent Action Learning from Human Videos for Robotic Manipulationcited by 11
  28. 2025Developing Vision-Language-Action Model from Egocentric Videoscited by 10
  29. 2025PhysBrain: Human Egocentric Data as a Bridge from Vision Language Models to Physical Intelligencecited by 10
  30. 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
  31. 2024ReCorD: Reasoning and Correcting Diffusion for HOI Generationcited by 6
  32. 2025Understanding Dynamic Scenes in Ego Centric 4D Point Cloudscited by 6
  33. 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learningcited by 6
  34. 2025Ego-centric Predictive Model Conditioned on Hand Trajectoriescited by 4
  35. 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
  36. 2025iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformercited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 10.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos
  2. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures
  3. 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph
  4. 2026From Where to How: Continuous 4D Interaction Forecasting from Egocentric Video
  5. 2026Vision-Language Models for Egocentric Video: From Hand-Object Interaction to Embodied AI
  6. 2024Estimating Body and Hand Motion in an Ego-sensed World
  7. 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
  8. 2026AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization