Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis
On the map: World models → Embodied and robot world models
Abstract (arXiv)
To serve as a scalable data source for embodied AI, world models should act as true simulators that infer interaction dynamics strictly from user actions, rather than mere conditional video generators relying on privileged future object states. In this context, egocentric Human-Object Interaction (HOI) world models are critical for predicting physically grounded first-person rollouts. However, building such models is profoundly challenging due to rapid head motions, severe occlusions, and high-DoF hand articulations that abruptly alter contact topologies. Consequently, existing approaches often circumvent these physics challenges by resorting to conditional video generation with access to known future object trajectories. We introduce EgoHOI, an egocentric HOI world model that breaks away from this shortcut to simulate photorealistic, contact-consistent interactions from action signals alone. To ensure physical accuracy without future-state inputs, EgoHOI distills geometric and kinematic priors from 3D estimates into physics-informed embeddings. These embeddings regularize the egocentric rollouts toward physically valid dynamics. Experiments on the HOT3D dataset demonstrate consistent gains over strong baselines, and ablations validate the effectiveness of our physics-informed design.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 51 of its 53 references that are in the map. First posted on arXiv 13 Mar 2026.
Builds on
51 of 53 references.
Closest ancestors · 3
Same direction, newest first
- 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control20 Feb
- 2025Planning with Reasoning using Vision Language World Model2 Sep
- 2024GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control15 Dec
Other references · 48
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2023Segment Anythingcited by 8,158
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
- 2022Video Diffusion Modelscited by 2,280
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
- 2023Reconstructing Hands in 3D with Transformerscited by 298
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
36 more
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulnesscited by 289
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 121
- 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videoscited by 116
- 2023Controllable Human-Object Interaction Synthesiscited by 107
- 2025Tarsier2: Advancing Large Vision-Language Models from Detailed Video Description to Comprehensive Video Understandingcited by 80
- 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 77
- 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 75
- 2026Being-H0.5: Scaling Human-Centric Robot Learning for Cross-Embodiment Generalizationcited by 61
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 60
- 2025VLM4D: Towards Spatiotemporal Awareness in Vision Language Modelscited by 43
- 2025Masquerade: Learning from In-the-wild Human Videos using Data-Editingcited by 38
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 33
- 2025HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Modelscited by 32
- 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
- 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
- 2024AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generationcited by 25
- 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
- 2025ViPRA: Video Prediction for Robot Actionscited by 24
- 2025PlayerOne: Egocentric World Simulatorcited by 20
- 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
- 2025EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videoscited by 19
- 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Graspingcited by 18
- 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Modelcited by 17
- 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animationcited by 13
- 2025MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videoscited by 12
- 2026ConLA: Contrastive Latent Action Learning from Human Videos for Robotic Manipulationcited by 11
- 2025Developing Vision-Language-Action Model from Egocentric Videoscited by 10
- 2025PhysBrain: Human Egocentric Data as a Bridge from Vision Language Models to Physical Intelligencecited by 10
- 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generationcited by 9
- 2024ReCorD: Reasoning and Correcting Diffusion for HOI Generationcited by 6
- 2025Understanding Dynamic Scenes in Ego Centric 4D Point Cloudscited by 6
- 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learningcited by 6
- 2025Ego-centric Predictive Model Conditioned on Hand Trajectoriescited by 4
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
- 2025iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformercited by 3
Built on by
Citing papers per year: 2026: 10.
10 papers.
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 2
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Controlcited by 2
- 2026ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splattingcited by 2
- 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPEcited by 2
- 2026EgoTac: In-the-wild Tactile Prediction from Egocentric Visioncited by 2
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
- 2026Beyond Visual Quality: Evaluating Physical Consistency under Ego-Motion with EgoGenEvalcited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstructioncited by 0
- 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generationcited by 0
- 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation29 Sep 2026
- 2026DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstruction29 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026Beyond Visual Quality: Evaluating Physical Consistency under Ego-Motion with EgoGenEval10 Sep 2026
- 2026EgoTac: In-the-wild Tactile Prediction from Egocentric Vision15 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE30 Jul 2026
- 2026ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting21 Jul 2026
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control2 Jul 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
Similar, not cited
Close in wording, no citation either way
- 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures
- 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph
- 2026From Where to How: Continuous 4D Interaction Forecasting from Egocentric Video
- 2026Vision-Language Models for Egocentric Video: From Hand-Object Interaction to Embodied AI
- 2024Estimating Body and Hand Motion in an Ego-sensed World
- 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
- 2026AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization