mlsanityData to 14 Oct 2026

HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization

arXiv 2506.15625 ↗First posted 18 Jun 2025cs.CVcited by 18

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Abstract (arXiv)

We present HOIDiNi, a text-driven diffusion framework for synthesizing realistic and plausible human-object interaction (HOI). HOI generation is extremely challenging since it induces strict contact accuracies alongside a diverse motion manifold. While current literature trades off between realism and physical correctness, HOIDiNi optimizes directly in the noise space of a pretrained diffusion model using Diffusion Noise Optimization (DNO), achieving both. This is made feasible thanks to our observation that the problem can be separated into two phases: an object-centric phase, primarily making discrete choices of hand-object contact locations, and a human-centric phase that refines the full-body motion to realize this blueprint. This structured approach allows for precise hand-object contact without compromising motion naturalness. Quantitative, qualitative, and subjective evaluations on the GRAB dataset alone clearly indicate HOIDiNi outperforms prior works and baselines in contact accuracy, physical validity, and overall quality. Our results demonstrate the ability to generate complex, controllable interactions, including grasping, placing, and full-body coordination, driven solely by textual prompts. https://hoidini.github.io.

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 46 of its 53 references that are in the map. First posted on arXiv 18 Jun 2025.

Builds on

46 of 53 references.

References · 46

  1. 2017Attention Is All You Needcited by 60,361
  2. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  3. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
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  5. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
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  11. 2022Human Motion Diffusion Modelcited by 1,080
  12. 2021StyleCLIP: Text-Driven Manipulation of StyleGAN Imagerycited by 991
34 more
  1. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 770
  2. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  3. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  4. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  5. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  6. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  7. 2023Human Motion Diffusion as a Generative Priorcited by 357
  8. 2022EDGE: Editable Dance Generation From Musiccited by 287
  9. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  10. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  11. 2023Object Motion Guided Human Motion Synthesiscited by 212
  12. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  13. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  14. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  15. 2024D-Flow: Differentiating through Flows for Controlled Generationcited by 122
  16. 2023Controllable Human-Object Interaction Synthesiscited by 109
  17. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  18. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 98
  19. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 93
  20. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  21. 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
  22. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
  23. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  24. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
  25. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
  26. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 42
  27. 2025HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Modelscited by 33
  28. 2024Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfercited by 31
  29. 2024BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objectscited by 30
  30. 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
  31. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
  32. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  33. 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domainscited by 9
  34. 20243D Whole-body Grasp Synthesis with Directional Controllabilitycited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 16.

18 papers.

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  1. 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Controlcited by 5
  2. 2026You've Got a Golden Ticket: Improving Generative Robot Policies With A Single Noise Vectorcited by 5
  3. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  4. 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
  5. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
  6. 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generationcited by 2
  7. 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 2
  8. 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
  9. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  10. 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
  11. 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactionscited by 0
  12. 2026IMAGIN-4D: Image-Guided Controllable Interaction Generationcited by 0
6 more
  1. 2026Generalized Audio-Driven Synthesis of Precise Drummer Motioncited by 0
  2. 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
  3. 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
  4. 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generationcited by 0
  5. 2026COSMI: COmpositional Synthesis of Multi-object Interactionscited by 0
  6. 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlowcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion
  2. 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data
  3. 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
  4. 2026MAD-HOI: Masked Autoregressive Diffusion for Generating Articulated Hand Object Interactions from Text
  5. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
  6. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  7. 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models
  8. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention