HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization
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Abstract (arXiv)
We present HOIDiNi, a text-driven diffusion framework for synthesizing realistic and plausible human-object interaction (HOI). HOI generation is extremely challenging since it induces strict contact accuracies alongside a diverse motion manifold. While current literature trades off between realism and physical correctness, HOIDiNi optimizes directly in the noise space of a pretrained diffusion model using Diffusion Noise Optimization (DNO), achieving both. This is made feasible thanks to our observation that the problem can be separated into two phases: an object-centric phase, primarily making discrete choices of hand-object contact locations, and a human-centric phase that refines the full-body motion to realize this blueprint. This structured approach allows for precise hand-object contact without compromising motion naturalness. Quantitative, qualitative, and subjective evaluations on the GRAB dataset alone clearly indicate HOIDiNi outperforms prior works and baselines in contact accuracy, physical validity, and overall quality. Our results demonstrate the ability to generate complex, controllable interactions, including grasping, placing, and full-body coordination, driven solely by textual prompts. https://hoidini.github.io.
Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 46 of its 53 references that are in the map. First posted on arXiv 18 Jun 2025.
Builds on
46 of 53 references.
References · 46
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34 more
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 770
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- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
- 2023Human Motion Diffusion as a Generative Priorcited by 357
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- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
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- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
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- 2024D-Flow: Differentiating through Flows for Controlled Generationcited by 122
- 2023Controllable Human-Object Interaction Synthesiscited by 109
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 98
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Citing papers per year: 2025: 2; 2026: 16.
18 papers.
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- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Controlcited by 5
- 2026You've Got a Golden Ticket: Improving Generative Robot Policies With A Single Noise Vectorcited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generationcited by 2
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 2
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactionscited by 0
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generationcited by 0
6 more
- 2026Generalized Audio-Driven Synthesis of Precise Drummer Motioncited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generationcited by 0
- 2026COSMI: COmpositional Synthesis of Multi-object Interactionscited by 0
- 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlowcited by 0
- 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlow12 Oct 2026
- 2026COSMI: COmpositional Synthesis of Multi-object Interactions2 Oct 2026
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026Generalized Audio-Driven Synthesis of Precise Drummer Motion19 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation2 Jul 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
6 more
- 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions28 May 2026
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation25 May 2026
- 2026You've Got a Golden Ticket: Improving Generative Robot Policies With A Single Noise Vector16 Mar 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion14 Oct 2025
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Controlcited by 5
- 2026You've Got a Golden Ticket: Improving Generative Robot Policies With A Single Noise Vectorcited by 5
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interactioncited by 0
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026You've Got a Golden Ticket: Improving Generative Robot Policies With A Single Noise Vector16 Mar 2026
- 2026ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control26 Feb 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generationcited by 2
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generationcited by 2
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025SceneAdapt: Scene-aware Adaptation of Human Motion Diffusioncited by 0
- 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactionscited by 0
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generationcited by 0
- 2026Generalized Audio-Driven Synthesis of Precise Drummer Motioncited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
12 most cited of 15 All 15 (JSON)
- 2026MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlow12 Oct 2026
- 2026COSMI: COmpositional Synthesis of Multi-object Interactions2 Oct 2026
- 2026PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation29 Sep 2026
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026Generalized Audio-Driven Synthesis of Precise Drummer Motion19 Aug 2026
- 2026Surface Keypoint Representation for Multi-Object and Articulated Human-Object Interaction Generation4 Aug 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation2 Jul 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions28 May 2026
12 newest of 15 All 15 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion
- 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data
- 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
- 2026MAD-HOI: Masked Autoregressive Diffusion for Generating Articulated Hand Object Interactions from Text
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention