MoReact: Generating Reactive Motion from Textual Descriptions
Not on the map. Why?
Abstract (arXiv)
Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating interactions, or rely solely on one person's motion to generate the other's reaction, failing to integrate the rich semantic information that underpins human interactions. Yet, these methods often fall short in adaptive responsiveness, i.e., the ability to accurately respond to diverse and dynamic interaction scenarios. Recognizing this gap, our work introduces an approach tailored to address the limitations of existing models by focusing on text-driven human reaction generation. Our model specifically generates realistic motion sequences for individuals that responding to the other's actions based on a descriptive text of the interaction scenario. The goal is to produce motion sequences that not only complement the opponent's movements but also semantically fit the described interactions. To achieve this, we present MoReact, a diffusion-based method designed to disentangle the generation of global trajectories and local motions sequentially. This approach stems from the observation that generating global trajectories first is crucial for guiding local motion, ensuring better alignment with given action and text. Furthermore, we introduce a novel interaction loss to enhance the realism of generated close interactions. Our experiments, utilizing data adapted from a two-person motion dataset, demonstrate the efficacy of our approach for this novel task, which is capable of producing realistic, diverse, and controllable reactions that not only closely match the movements of the counterpart but also adhere to the textual guidance. Please find our webpage at https://xiyan-xu.github.io/MoReactWebPage.
Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). Builds on 80 of its 90 references that are in the map. First posted on arXiv 28 Sep 2025.
Builds on
80 of 90 references.
References · 80
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,588
- 2020Denoising Diffusion Probabilistic Modelscited by 20,952
- 2020Denoising Diffusion Implicit Modelscited by 9,718
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,023
- 2022Classifier-Free Diffusion Guidancecited by 5,785
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,202
- 2022Human Motion Diffusion Modelcited by 1,067
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 775
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 583
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 572
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 525
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 498
38 more
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 489
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
- 2023Human Motion Diffusion as a Generative Priorcited by 356
- 2022EDGE: Editable Dance Generation From Musiccited by 285
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 285
- 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 237
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
- 2020Long-term Human Motion Prediction with Scene Contextcited by 191
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 175
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 157
- 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023Controllable Human-Object Interaction Synthesiscited by 108
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 91
- 2019Context-aware Human Motion Predictioncited by 83
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
- 2022BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Predictioncited by 82
- 2023HumanMAC: Masked Motion Completion for Human Motion Predictioncited by 81
- 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
50 most cited of 80 All 80 (JSON)
Built on by
Citing papers per year: 2025: 1; 2026: 1.
2 papers.