Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions
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Abstract (arXiv)
While current general-purpose 3D human models (e.g., SMPL-X) efficiently represent accurate human shape and pose, they lacks the ability to physically interact with the environment due to the kinematic nature. As a result, kinematic-based interaction models often suffer from issues such as interpenetration and unrealistic object dynamics. To address this limitation, we introduce a novel approach that embeds SMPL-X into a tangible entity capable of dynamic physical interactions with its surroundings. Specifically, we propose a "half-physics" mechanism that transforms 3D kinematic motion into a physics simulation. Our approach maintains kinematic control over inherent SMPL-X poses while ensuring physically plausible interactions with scenes and objects, effectively eliminating penetration and unrealistic object dynamics. Unlike reinforcement learning-based methods, which demand extensive and complex training, our half-physics method is learning-free and generalizes to any body shape and motion; meanwhile, it operates in real time. Moreover, it preserves the fidelity of the original kinematic motion while seamlessly integrating physical interactions
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 44 of its 58 references that are in the map. First posted on arXiv 31 Jul 2025.
Builds on
44 of 58 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?cited by 2
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decouplingcited by 1
- 2026HumanCLAW: Can Vision-Language Models Act Through a Body?29 Jul 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
Similar, not cited
Close in wording, no citation either way
- 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics
- 2024Physics-based Scene Layout Generation from Human Motion
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos
- 2026MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy