mlsanityData to 14 Oct 2026

Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions

arXiv 2507.23778 ↗First posted 31 Jul 2025cs.CVcited by 4

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Abstract (arXiv)

While current general-purpose 3D human models (e.g., SMPL-X) efficiently represent accurate human shape and pose, they lacks the ability to physically interact with the environment due to the kinematic nature. As a result, kinematic-based interaction models often suffer from issues such as interpenetration and unrealistic object dynamics. To address this limitation, we introduce a novel approach that embeds SMPL-X into a tangible entity capable of dynamic physical interactions with its surroundings. Specifically, we propose a "half-physics" mechanism that transforms 3D kinematic motion into a physics simulation. Our approach maintains kinematic control over inherent SMPL-X poses while ensuring physically plausible interactions with scenes and objects, effectively eliminating penetration and unrealistic object dynamics. Unlike reinforcement learning-based methods, which demand extensive and complex training, our half-physics method is learning-free and generalizes to any body shape and motion; meanwhile, it operates in real time. Moreover, it preserves the fidelity of the original kinematic motion while seamlessly integrating physical interactions

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 44 of its 58 references that are in the map. First posted on arXiv 31 Jul 2025.

Builds on

44 of 58 references.

References · 44

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  4. 2017End-to-end Recovery of Human Shape and Posecited by 885
  5. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  6. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  7. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  8. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
  9. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  10. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  11. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  12. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
32 more
  1. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 228
  2. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  3. 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 212
  4. 2023Object Motion Guided Human Motion Synthesiscited by 212
  5. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  6. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  7. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  8. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  9. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  10. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  11. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  12. 2023Controllable Human-Object Interaction Synthesiscited by 109
  13. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  14. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  15. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  16. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  17. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  18. 2023ChatPose: Chatting about 3D Human Posecited by 72
  19. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  20. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  21. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  22. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  23. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
  24. 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompanimentcited by 47
  25. 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 46
  26. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  27. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  28. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  29. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 25
  30. 2023Revisit Human-Scene Interaction via Space Occupancycited by 25
  31. 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 19
  32. 2022AirPose: Multi-View Fusion Network for Aerial 3D Human Pose and Shape Estimationcited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation
  2. 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics
  3. 2024Physics-based Scene Layout Generation from Human Motion
  4. 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos
  5. 2026MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins
  6. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects
  7. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
  8. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy